View Full Version : Idea's
ledhead
03-03-2008, 01:13 AM
ok well i starting thinking today about some ideas for this came and here they are;
-ability to watch an on going race(like not actually be in the race but watch others race it)
-amount ok KM/Miles you have put on a car since you bought it (something like project gotham racing) but body doesnt wear out
-tracks with snow on them would be interesting
Kevman
03-03-2008, 01:20 AM
ok well i starting thinking today about some ideas for this came and here they are;
-ability to watch an on going race(like not actually be in the race but watch others race it)
-amount ok KM/Miles you have put on a car since you bought it (something like project gotham racing) but body doesnt wear out
-tracks with snow on them would be interesting
Like CCTV on counter strike?
ledhead
03-03-2008, 01:33 AM
Like CCTV on counter strike?
ya i think it would be really cool to see how one of ur friends is doing in a race or something like that
Marros
03-03-2008, 01:43 AM
I personally like the idea of car bodies and parts wearing out, as it adds another touch of realism. However, I think that when the car is significantly worn, it should be an option to spend a large amount of money to fully restore it and reset the miles to zero.
ledhead
03-03-2008, 01:55 AM
I personally like the idea of car bodies and parts wearing out, as it adds another touch of realism. However, I think that when the car is significantly worn, it should be an option to spend a large amount of money to fully restore it and reset the miles to zero.
well car bodys dont really wear out, its more that they rot out cuz of salt thats y i dont think car bodys should wear out but parts should tho
ledhead
03-03-2008, 10:04 PM
thought of a new idea today lol, i thought it would be cool if all the owners names that owned a certain car stayed with a car so when you bought a car you would no who the original owner was and how many people had the car, something like that would be pretty cool
DevilMan
03-03-2008, 10:12 PM
thought of a new idea today lol, i thought it would be cool if all the owners names that owned a certain car stayed with a car so when you bought a car you would no who the original owner was and how many people had the car, something like that would be pretty cool
That would be kinda cool.. would be kinda like a real title on the back with all the old owners stuff filled out.
Speaking of titles, thats one thing I would like to see in MWO. Back to the old racing for pink slips in drags. But maybe like MCO did after while, where you had to be at.. what was it.. level 7 before you could put your car up in a pinks race? That way the noobs dont get took, although most of the time the noobs had junk fairlanes or belairs that werent setup for anything but demo derby anyhow.
MR.SALEEN
03-04-2008, 03:28 AM
I like the whole titles thing that would be sweet!
ledhead
03-04-2008, 03:45 AM
then say u sell your car to someone your name stays in the list of previous owners and then like a month later u decide hey i want to find that car i used to own so u search cars that were owned by u then you find the current owner of the car
[WC]streetrod
03-04-2008, 06:50 AM
Thats a good idea ledhead. Like a backround check.
It would be cool to see how often it was smashed up or repired too.
Have fun and keep racin,
streetrod
Marros
03-04-2008, 08:38 AM
Can we also have gas stations? Filling up on gas would be a decent money sink so there is not too much money in the economy, and it would be funny if you ran out of gas on a race for pinks :rolleyes:
BTW, is it possible to damage your car enough during a race that you can't complete it and have to forfeit? Or get a flat tire or something like that.
Wraith
03-04-2008, 09:03 PM
The gas system, if I remember correctly, was only going to affect the free roam part of the game. There would be gas stations and you would have to fill up.
OctaneX
03-04-2008, 09:34 PM
how about scratch offs like at the gas station and like a gambling place to go gamble or a place like a casino on the weekends to waist money and gain money
ledhead
03-04-2008, 10:12 PM
i personally think gas should be involved in races
Wraith
03-05-2008, 09:03 PM
What I have always said toward this game and ideas which are going to be dividing the community is just let it be an option, but not a requirement. If some people want to use gas in a race (endurance possibly?) then there should be an option in the race setup to turn it on. Other racers would be able to see this from the lobby or even only races with gas enabled (or vice versa).
MindSpeed
03-05-2008, 09:42 PM
I really like the Idea of titles in the cars I also like the idea of parts that wear out I loved the realism of MCO... Now a coupple things that I thought would be a good Idea...
Team Races: Insteed of 4 people all racing individualy all 4 have to race the same race at the same time.
And I love the idea of being able to watch a race. many of times I wanted to see a drag race or a street race..
Snow covered tracks would be nice as long at the car handles different than it does in the summer on the same track.
For instance Hazzard Hallow was a very fun track but racing Slicks worked just a good there as they did on tri oval.
Comming from a race car back ground and building cars with my friends the more involved the game as far as suspension and motor and trans go the more I'll enjoy it. BUT... the less people will play it so there has to be a happy medium. I know of alot of people that left MCO because they couldn't get a car to handle and not alot of people would help them
Some people charged for setups some didn't. I would help people set up a car but I never gave them the setup I run. if they wanted that set up I charged them for it.
My point to this is Haveing all these parts for all diff setups is great for us car guys. But the noncar people that are here just for the game are usually not willing to learn the game enough to enjoy it and be competive. so they will stop playing and it will die just like MCO did
Wraith
03-06-2008, 12:19 AM
The snow track traction thing is a very easy thing to do. It's just a coefficient passed into the physics simulation equation -- one-liner practically. The actual work to make different looking versions of a track is where the real work would be.
Kevman
03-06-2008, 12:33 AM
Well, fuel was used in that game Mafia, made it a bit more realistic.. But I have to agree with MindSpeed about slicks at Hazzard Hollow, It just didn't seem right.. My .02.
Allegedman
03-06-2008, 12:47 AM
i agree with mindspeed
the noncar guys need something to play with as well and we shouldn't leave them in the dust because the game is so complicated.
ledhead
03-06-2008, 03:29 AM
maybe for the non car guys there could be an in game tutorial;)
MindSpeed
03-06-2008, 03:58 AM
MCO had people that made turtorials but it really didn't help because no one took the time to read them they were ver informative but the new guys refused to leave the game and read them they just wanted us to tell them a set up or give them a setup by just hading over money and parts. they had no desire to race sponcered races to make money
Allegedman
03-06-2008, 04:00 AM
right but the tutorial might not be deep enough actually help people on building engines but it will sure give them a step in the right direction.
if the tutorial is too in depth, people will lose track and noobs will cause great madness among the community.
Marros
03-06-2008, 05:46 AM
I knew very little about the inner workings of a car when I started playing this game. It really wasn't that hard to figure out how to build cars for different types of tracks. Even though I know a lot more now than I did then, I don't think it would help me build a better car. The way I'd always perfect my setups would just be by trial and error. There's no other way really unless you take someone else's setup, but thats no fun.
Raganomics
03-06-2008, 03:20 PM
For the noncar people there could be a package deal for like suspension, engine ect.. that wouldnt be the greatest but would allow their cars to handle well and run pretty good times. Not having to build it themselves would allow the people that want to just race to race and the others to build form scratch out of the catalog.
roadweasel
03-06-2008, 04:32 PM
Part of the allure of independent games is that we can design the game the way we want it and if people don't like it, too bad for them. This game will be at least as detailed as MCO was as far as car-building goes, but may also at some point include suspension kits, crate engines, etc. for those who want a quick up-n-running car. They won't be the fastest cars in the game but they'll be competetive enough if the driver is competent enough. With a variety of car classes, there will be opportunity to build and race the best of several different categories. You'll find out what those are later as the game progresses. Just remember that what we have working in beta will only be a fraction of what we will be including in later versions.
I'm sure there will be tons of fan sites, club sites, and the like, with the obligatory tutorials of all shapes sizes and flavors. In-game chat help will be prolific too, with the crowd we'll be attracting. First of all, the punk kid factor won't be so high because it's NOT going to be one of those drone games - "buy the best parts, put them in the fastest game car, and beat the game". There's no way someone can "win" MWO! It's an open ended game with no real "finish" So if these punk members can't make it past level 5 before they're frustrated and whiny, so be it. They need to learn patience and perseverence when just the act of repeating the formula doesn't get them anywhere.
We're promoting fair play and good sportsmanship, helping the new guy, and supporting the community as a whole to keep this game independent, fun, and competetive. People with bad attitudes just won't have much fun playing at MWO because the system will be wired to reward GOOD attitude!
Allegedman
03-06-2008, 04:40 PM
[DC]Hellsbelle,
if you were a preacher, you would get an Amen
anyways, for me i would love to do both build cars and race them and if theres a new guy who is having trouble and is asking for help i would certainly help them out to a certain extent "you have to show them the door and they must walk through it" sort of deal.
and then, they will pass on info to other newcomers as well.
ledhead
03-06-2008, 11:37 PM
well i mean like an in game tutorial like a walk through on what to look for (something like the sims does for a new user to teach them how to play)
for the parts packages would i be a certain on for each track so the dont buy a packet besigned for tracks with lots of turns but what they really want to do is drag you no what i mean?
Wraith
03-07-2008, 02:32 AM
I don't think there should be one for each track. Something like that implies more advance tuning otherwise they would be identical. If packages are going to be in the game to help beginner's, they should be fairly simple: Circuit Racing suspension, drag racing suspension, etc -- not track specific settings.
nukrot8r_MCO
03-07-2008, 03:16 AM
I don't think there should be one for each track. Something like that implies more advance tuning otherwise they would be identical. If packages are going to be in the game to help beginner's, they should be fairly simple: Circuit Racing suspension, drag racing suspension, etc -- not track specific settings.
Agreed, there should be a couple basic setups for noobs to start off from but anything more than that will just complicate things that don't need to be.
I loved the ability to tweak things the way we did back in mco. I say, the more we can tweak, the better. This is because it makes the game just that much more personalized to your own style. This way, you can truely say "thats my car" or thats "my setup," knowing that nobody else on the track is running the same thing you are.
ledhead
03-07-2008, 04:17 AM
Agreed, there should be a couple basic setups for noobs to start off from but anything more than that will just complicate things that don't need to be.
I loved the ability to tweak things the way we did back in mco. I say, the more we can tweak, the better. This is because it makes the game just that much more personalized to your own style. This way, you can truely say "thats my car" or thats "my setup," knowing that nobody else on the track is running the same thing you are.
that is deffinitly the way to go, just the basics pretty much showing them what to look for, and ya that what i liked about mco that basically anyone you were racing wouldnt have the same setup at all as u;)
Allegedman
03-07-2008, 02:09 PM
no setup should ever be the same.
I like the idea of a starter setup for noobs and if you are creating a new persona, you should have the option to use a starter kit.
roadweasel
03-07-2008, 04:22 PM
I think we should just give 'em a body on a frame and let 'em go with a fistfull of mwo cash. If they can't figure it out they should go play sims. BUT.. we'll be offering a choice of starter cars, box stock, that the noob can putter off in to do whatever he or she wants with it.
Wraith
03-07-2008, 10:16 PM
That sounds good. I think that suspension and engine kits aren't necessary, since really part of the game is learning (every game has a learning curve) -- people should be willing to devote the time to learn if they want to really be good at the game. But if kits do end up in the game they should be simple, and not highly tweaked.
Four-Speed
03-08-2008, 01:41 AM
We sure don't need kits in this game, there are enough games out there to play if they want kits. One of the things I liked about MCO was being able to tweak your cars to your style of driving.
roadweasel
03-08-2008, 06:11 AM
For the most part, this game IS being created to cater to the lost MCOrphans specifically. For those who enjoyed all the driving games with upgrade kits, sparkly nos exhaust, and bling that came out after MCO, who are worried that they don't know how to build their own car and want kit cars, be brave and try building an engine and fine tune your own suspension. Who knows, you might be good at it. If you're not, well, go play a kit car game.
Marros
03-08-2008, 08:19 AM
Hellsbelle;750']For the most part, this game IS being created to cater to the lost MCOrphans specifically. For those who enjoyed all the driving games with upgrade kits, sparkly nos exhaust, and bling that came out after MCO, who are worried that they don't know how to build their own car and want kit cars, be brave and try building an engine and fine tune your own suspension. Who knows, you might be good at it. If you're not, well, go play a kit car game.
My only request is a respectable selection of fuzzy dice. The rest is whatever to me.
If everything works out like we plan then Prima's Official Strategy Guide for MCO will still apply to MWO as far as building cars. We will of course have our own book. But just throwing that out there. The book walks you threw how to set up 3 bad ass cars.
DevilMan
03-08-2008, 05:22 PM
My only request is a respectable selection of fuzzy dice. The rest is whatever to me.
Man I totally forgot about the fuzzy dice... thanks for making me smile this morning. :)
Allegedman
03-08-2008, 05:26 PM
its not a classic car without fuzzy dice.
bmac[RR]
03-08-2008, 08:51 PM
will we be able to drop the suspension though because im going to have ratrods and whts a ratrod with out the dropped suspension
xlr8tor
03-09-2008, 02:49 PM
When I first started playing, I had no idea about how to set up a car. As time went by, I started to figure it out. Then I stumbled into the mother lode.... a club. I joined a good club that helped its members with setups. Members would put their car up for you to inspect so you knew how to set up a specific car for a specific track. You went shopping and got your parts, built your car, then ran your ass off on that track until you got good enough to post a decent time. Also, there were several websites with tutorials that also had setups for tracks, all at no charge. They were very easy to use. The one thing I will say is that like any social interchange, MCO had some asses on it, BUT as a community, it was one of the friendliest and most helpful I have ever known, even between clubs.
MCO had some asses on it, BUT as a community, it was one of the friendliest and most helpful I have ever known, even between clubs.
Welcome to the site! And yes I couldn't agree more. I really hope we have the same type of community here at MWO. Its one of the things that made MCO so addicting.
ragecage
03-09-2008, 07:33 PM
I dont know if you guys are going to do this. One thing about MCO that I remember is not really being able to tell how good my car was compared to opponents.
So my question or idea is, can there be a ratings system for your car? Like 1-5 stars and seperated into catagories, like Speed, Accel, and Handling?
ledhead
03-09-2008, 09:29 PM
I dont know if you guys are going to do this. One thing about MCO that I remember is not really being able to tell how good my car was compared to opponents.
So my question or idea is, can there be a ratings system for your car? Like 1-5 stars and seperated into catagories, like Speed, Accel, and Handling?
i think its better if you dont no anything about the apponants car, makes things more a mystery
Marros
03-09-2008, 11:33 PM
I have to agree with ledhead, especially when it comes to racing for pinks. It is much more fun to go into the race not knowing what your opponent has. Then, if you win, it will be a surprise what you're getting. It is probable that you'd be able to guess what he had in the car already to some extent anyways by the sound of the engine and the way it drives.
But aside from that, how would you give 1-5 star ratings for each section of the car? There's no way to rate one set of parts as better than another set of parts, unless you are discussing something very specific, like which parts to use on a dragster. Different parts can be horrible for one type of race or even one driver and exactly what another track or driver needs.
nukrot8r_MCO
03-09-2008, 11:35 PM
I don't think the rating system would be a very effective way of comparing aspects of your ride in this type of game. With such a variety of ways you can change the handling of a car, it would be hard to sum up all of that information to come to a conclusion that car A is better that car b.
The power to weight ratio car classes (sa,a,b...) of your opponents would be good to know though.
ledhead
03-10-2008, 01:10 AM
it would be better if you only saw the stats of peoples cars when trading:)
superbug73
03-19-2008, 07:24 AM
I have a few ideas that I think would be neat in the game that I will throw out here...
1. On the topic of people sharing and selling setups, why not do sort of like NFS: Prostreet where you have a blueprint of a car you can share with other racers. However, I'd make it more like an actual blueprint where it tells you what parts to buy, and what settings to use. Allow players to sell/trade setups in the open market. While people may argue that everyone will just buy blueprints for the 'best' setup, I think it drives competition, I personally love trying to trump the 'flavor of the month' setups etc.
2. Maybe some sort of achievement or discovery system that keeps track of who the first people are to own specific cars, or to purchase/find/win certain parts.
3. A crafting system similar to other MMOs. This would be pretty big to implement I know, but would allow for something else to do while youre waiting for club members to come online, or to help you tweak things. Have a few different professions that all have specific benefits. Have guys who can port and polish, have guys who can make custom cams and cranks, you name it there could likely be a crafting profession for it.
4. Scrapyards. Have scrapyards where the car inventory changes constantly. Maybe make it into a mini-game of some sort where you can look over the inventory, pick what kind of part you're after, and theres a small % chance that you'll find something rare.
5. Will we have avatars in game like MCO had? If so, something with lots of customization, TDU has a great avatar system.
That's all I've got off the top of my head :P
Wraith
03-19-2008, 12:42 PM
Maybe I am not getting "blueprints" right. I don't play the NFS titles, so I don't know what they are from experience. If you mean that a blueprint shows you which parts are the "best", then I don't think that should be in the game. Simple setup guides will already exist outside of the game no doubt (forums, sites like gamefaqs). People in game will already be helping new and inexperienced players, and I don't think that should be something in game.
What would be a better alternative is what will probably happen anyway: People with a lot of experience will sell their setups to inexperienced people.
As far as crafts/professions/trades, I have been adamant about it before when people have posted this idea. I am not against it at its core, but I am against it IF it is a requirement. For instance, say I can perform some duty on my engine myself. If some other player whose trade is to do that can do it better and get more out of it than me, then I am wholeheartedly against it. I don't think that people who basically want to opt out of the whole trade thing should be penalized. Everyone should be able to do job x at the same price, efficiency, performance gain, etc. I should not be required to go to a person who has a special skill in their character in order to get the best performance out of something.
You might not have meant that, so, as I said, I'm not necessarily against what you suggested. I am just against it if you mean to have professions be able to do task x better than someone who isn't in that professions. Not doing that eliminates the purpose of professions, though.
The only thing I can suggest is that there are base NPC tradesmen who do the job for a set price. For players who want to pick that profession, maybe they can set their own price and offer bonuses, coupons, etc, but not affect the actual performance of the job that needs to be done.
I don't think I was too clear on it, since it is a sort of undefined situation so far, but if you expand your idea more, I can tell you more about what I think.
Javelin
03-19-2008, 02:49 PM
I think one of the best ideas discussed on the other board was to have your own personel garage.
This would be like player housing much like they have in Everquest II. It would be an instanced zone like EQII
Everyone starts out with a single car garage where you get to pick which of your cars is parked there (You still have all your cars just not shown in garage) The garage would be where you show off your trophies you won from winning races (another idea). You could buy and display varying garage art, tool boxes, refridgerators, chairs, bars and stools, engines on stands, you get it.
These items would give us something to spend money on. You could invite others in to see you garage and set permissions for club members to visit.
As you money increases, you buy bigger garages, 2, 3, 4 bay and larger if possible. Clubs could pool to buy a large garage for club meetings.
Anyways just an idea that I thought was pretty good.
roadweasel
03-19-2008, 03:25 PM
I wouldn't count on a career porting and polishing in Motor World. We have discussed "careers", as a possibility in some far future release. Here's the deal: People will figure out ways to ply their own trades in the game without us coding such stuff in. Some folks will be artsy and create custom skins, they'll enjoy the car shows we'll be hosting. Others will have mad mechanical skilz so they will build setups for the drivers. Some will be horse-traders and others will just hang around and wait for their weekly welfare check. The guys who just love the thrill of competition will not want to fiddle around tweaking setups he has a clubbie who does that. He's a driver pure and simple. You know there will be the guys who collect rare cars, and the guys who buy and sell parts. There will be storytellers, hangarounds, braggers and talkalots; do-gooders who help the noobs get started. There'll be custodians too; teams whose jobs will be to police our nice community within the forums and public chat pits and races, right wrongs, review replays, report bugs, and deal firsthand with that other group, the neer-do-wells, cheaters hackers and all-around a$$hats.
We don't really need to program a lot of that stuff into the game, it's preprogrammed in you guys already. We plan on a huge parts selection for your wrenchin' pleasure (sorry but you won't be machining your own heads for a while). You'll have a wide variety of ways to tune your cars, enough to satisfy, I'm sure. Besides, tuning the car is only half of it, the driver has to have skill too.
Jav, you're on track - that's a popular idea we like too.
Wraith
03-19-2008, 03:44 PM
Sounds good, RW, err, Hellsbelle. I'm not a big fan of the MMORPG type stuff, so its good to hear that stuff will be left up to the person to do on their own and not forced those who really just want to build, buy, and race.
Welcome to the site! And yes I couldn't agree more. I really hope we have the the same type :rolleyes: of community here at MWO. Its one of the things that made MCO so addicting.
For the MOST Part.... It IS the same community here! But the asses haven't shown up yet..... no way to cheat on a forum!:D
Oh they've shown up, crying "where's the beta/demo" These are the ones that want in early so they can figure out how to cheat, faster. :rolleyes:
Saint
03-19-2008, 08:20 PM
I think the garages are a great idea.. Nicely done Jav, especially the club garages.. good place to hang out with friends. Maybe even be able to bring your car into the club garage so other people can help you work on it/make adjustments.
I also think that the basic packages for beginners is a good idea.. ie a suspension pack for drag or for road racing but I think that's where it should end. There will be so many places for someone new to look up information on fansites and clubsites I don't think it'll be an issue for them to find info. Plus, since the parts are based off of actual parts then really to an extent you can get some basic info of the parts in RL articles on the internet to get an idea of what the part does.
Bluepits
04-20-2008, 02:12 AM
I have a Few?
1 Now these Garage's are they gonna be anything like Street Legal? can you fully custom your garage as in color type of brick,,ect
2 Will there Be a dyno in these Garages to test your setups?
3 Now these auction How are they set up i Didnt get a chance to play MCO Will they roll in whole car/part car /part on a belt and u have to Bid on like u did in Gear head garage
4 will u be able to use a steering wheel like u can with nascar 2003
These are just some i have for now
On the other Hand I love the idea of pink slip can see what the car has been threw and what not how many owners and how many races its been in
also i like the car garage upgrade idea too
ON ultima online We can Build our own homes That would be kinda cool if we could build our own Garage!!
Also how would u paint the cars with there be layers free paint kinda like ms paint i know street legal has a nice setup with that here a pic of a truck i did on ithttp://www.motorworldonline.net/forum/picture.php?albumid=19&pictureid=153
Ps the Green 4x4 chevy on the back is a neon light :P
If everything works out like we plan then Prima's Official Strategy Guide for MCO will still apply to MWO as far as building cars. We will of course have our own book. But just throwing that out there. The book walks you threw how to set up 3 bad ass cars.
You mean this guide!:D That means I will have to take it out of my SHRINE!
http://img518.imageshack.us/img518/2984/fuhrs57fiarsprayspcldishv8.jpg
Bluepits
04-21-2008, 12:53 AM
lol nice guide how about mailing it to me so i can catch up lol
421HO
04-21-2008, 07:49 PM
That is hilarious Zer, I thought I was bad because I got rid of all my old computer games, but I kept my MCO stuff. I did not build a shrine though, at least not yet.
DevilMan
04-21-2008, 09:00 PM
Thats F'n sweet Zer!!! Im gonna have to put my strat guide and original stuff to work, airbrush up some models and make a shrine as well!! Just sitting on my shelf next to my computer isnt enough :) I noticed you have the small MCO box though.. Ive got the big honkin one (still have the reciept inside it as well, just looked in it the other night to see what goodies might be inside)
I love that 32 man.,.. right on! You just need to cover up the heart on the shelf, and write R.I.P. instead.
ledhead
04-21-2008, 10:35 PM
-how about seasons for tracks
-how about day and night for tracks
-what about muddy tracks
-what about cars being able to get muddy and you can chose to wash them or not?
more ideas to come
i wish i could help you guys in other ways, i used to program in java and vb but not c or anything like that and right at the moment, im taking physics
Wraith
06-04-2008, 09:54 PM
I like the idea of seasons, but I think weather conditions are really what matter and being able to select them when you setup your room. Seasons really just reflect some the weather, so it's simpler just to have weather conditions, at least I think so :)
I like the idea of day and nights and muddy tracks, but I don't know about the car getting dirty, I suppose it could be a novelty that doesn't affect anything but aesthetics and, if one doesn't want to do anything time consuming has the option of "instantly" cleaning the car by a click of a button.
Terrorv12
07-25-2008, 09:06 AM
I would have to agree i'm a fan with the whole title thing being in game, I think it would add another level of realism to it. I also like streetrods idea about seeing how often it was smashed and repaired.
roadweasel
07-25-2008, 07:31 PM
Titles would be cool - you could loan someone your car or let them test drive it before buying it, but still hold the title in case they didn't want to give it back. Less scamming that way.
Rollout
07-25-2008, 07:42 PM
Titles would be cool - you could loan someone your car or let them test drive it before buying it, but still hold the title in case they didn't want to give it back. Less scamming that way.
How about a "Test Drive" option in the trade menu?
When selected have it listed as "TEST DRIVE - 1969 Plymouth Roadrunner" or something along those lines to lessen chances of a scam. Have the test drive good for one run on the reciever's desired track. Then the car automatically goes back to the owner.
Just an idea..
Edit: You could also integrate a time limit into the testdrive. Just incase someone tries to keep the test drive, not allowing you to get your car back... or just make it a limited clone car, 10 mins or 25 miles and it's a broken car worth $0.
Jake Ryan
09-07-2008, 06:21 PM
Are we going to be able to put whatever parts we want on every corner of the car? What if I find that my setup would benefit from a 250lb spring on the right rear, and a 150lb spring on the left rear? Also, it may sound goofy, but, I have also wanted to put different size tires on each side, In my estimation, it would help some setups to perform better on dirt ovals. Just a thought.
I also want to ask about engines. I always thought it would have been cool be able to put bigger pistons and cranks in smaller blocks, making vastly more, and better engine choices.
BoofyBlitzed
09-27-2008, 10:33 AM
I like the idea of changing piston sizes and stuff like that there could be a machine shop that will bore your engine for you or something. also for the noobs there could be a shop that will give you some basic setups or maybe a course in the game you can take that will show you the basics of how to set a car up, just some thoughts.
Dajmin
09-27-2008, 08:15 PM
It surely can't be that hard to let someone test drive one of your cars. It's not like you need to transfer all of your stuff to them - all you need to do is create a clone with the same settings and it's good to go.
You might want to stop both players using the same car on the same track at the same time, but other than that it should be a piece of cake.
The only thing less is agreeing how to do it. I'm sure everyone would appreciate the effort of creating some kind of virtual contract. Select the name you want to loan to, select the track you want them to test on, maybe add in a time limit and badabing. They accept (or not) and the loading begins.
johndeerestx30
09-28-2008, 10:23 PM
hey guys, stumbled in here a few weeks ago. I was a fan of MCO and had lots of fun. really sucked when they closed it down. one idea i have that may bring more people to the game is bringing trucks, and jeeps into the game. have off-road courses and trails that you can take your 4x4 down and have various off-road competitions. also the ability to have a truck/trailer combo to transport (show off) your vehicle in free roam mode. a nice 4 door dodge dually with the Cummins diesel hauling a flatbed car trailer with a 69 charger on it. one more thing to customize and add to realism With free roam would you have the ability to drive to the various tracks and such or is it just like a drive around town idea?
For what its worth if you were to add the off-roading feature into the game I know the folks over at Jeepforum.com (where i am also a member) would love it and many would be more than willing to donate/ help with the development of the game. just a thought, the way i figure the more interest and diversity in the game the better for everyone.
JProkash
09-29-2008, 10:11 AM
4x4 trucks and trailers? Then we might as well add civics, and supras, and shoe polish...just to add realism. :eek: Where does it stop? :D
johndeerestx30
09-29-2008, 09:13 PM
may not be a bad idea adding in an import class. it really depends on how far you want to take the game. we all love our classics but if it gets more people playing i wouldnt mind having an import class. might be fun to have variety. these are just my thoughts anyway
Rollout
09-29-2008, 09:34 PM
may not be a bad idea adding in an import class.
He was using sarcasm. This is a muscle car racing game, there won't be ricers or 4x4 trucks. I'm sure there will eventually be trucks, but think more along the lines of a '66 Chevy with drag slicks stuffed under it.
Welcome to the forum by the way.
Taigo
09-30-2008, 01:02 AM
Eventually there might be some newer trucks.
(Unfortunally no diesels, sorry)
Everything should be on gas, so any car could be a potential engine donor for another vehicle.
On another note,
We are not worried about getting more people to play the game, this game is meant for very special people, random folks might just prefer one of the several sports car game available on the market.
oh
And welcome to the forums!
heh!
BoofyBlitzed
09-30-2008, 04:07 AM
Let me first say that I'm really excited for this game to come out I played MCO pretty much from start to finish and loved it all. I think it might be kinda cool to have a garage mode where you could actually get under the hood and put the parts you buy on yourself. I don't remember if MCO had this or not but it would be cool to have a car show or something like that you can show your car off at. Have everyone vote on the winner and then have some kind of trophy that you can display.
Yeah, this is a niche game to fill a void, we aren't to concerned about the "masses"
And Boofy, how were you planning on doing that? Got a magic monitor you can reach through? :D
BoofyBlitzed
09-30-2008, 05:51 AM
I dont mean like that i mean having a tool box and using the tools to replace parts and things like that.
Javelin
09-30-2008, 12:18 PM
may not be a bad idea adding in an import class. :banghead:
xXBossHawgXx
10-04-2008, 09:03 AM
heh i agree with javelin lol good representation but i think that a cool thing to do with it would bo to be able to walk around a central town in mw but be able to chat with everyone like normal and also to be able to actually drive to the different shops to upgrade as well as different auction houses and if you and your friends are going to the same place set it up like a rae noone goes till every one is ready and noone leaves the shop till everyone is ready and this idea has been pitched also but i think junkyards where you could go and buy a already half done(rusty lol) rat rod for a couple hundred smackers would be a nifty touch also another idea i think would be really great to see in the game for the big ol boats would be a demo derby feature, and if you doo 30 racis with one car and total it every time there should be random damage to that car just from breaking and rebuilding like for instance a cracked engine block fix it or drive it WEAK or on the 31st wreck make it so it is irrepairable and has to be sold for scrap......just some thoughts tell me what yall think
xXBossHawgXx
10-04-2008, 09:07 AM
lol almost forgot......another thing i was wanting to pitch was like boofie said make it so you can do the welding and installing and perhaps even fixing small scratches and dents, as an option that is you can autofix or manual fix something like that you could take a page right out of the old gearhead garage game even hehe (hope there aint a copyright law on what i just said)
KrokE
10-06-2008, 12:35 AM
heh i agree with javelin lol good representation but i think that a cool thing to do with it would bo to be able to walk around a central town in mw but be able to chat with everyone like normal and also to be able to actually drive to the different shops to upgrade as well as different auction houses and if you and your friends are going to the same place set it up like a rae noone goes till every one is ready and noone leaves the shop till everyone is ready and this idea has been pitched also but i think junkyards where you could go and buy a already half done(rusty lol) rat rod for a couple hundred smackers would be a nifty touch also another idea i think would be really great to see in the game for the big ol boats would be a demo derby feature, and if you doo 30 racis with one car and total it every time there should be random damage to that car just from breaking and rebuilding like for instance a cracked engine block fix it or drive it WEAK or on the 31st wreck make it so it is irrepairable and has to be sold for scrap......just some thoughts tell me what yall think
Couldn't have said it better, I agree 100%, especially about driving to each area for each style of race!
xXBossHawgXx
10-06-2008, 08:00 AM
lol sorry to fill up your thread but another idea i just had was something i thought would be cool, and i donno how much of a backroad street racing type of feel you guys are shooting for but something i thought would be cool is to add a sense of organized racing like, hobby stock dirt track racing, jus take any ol car gut it and build it like you would a normal racer but make it so it has to meet specific qualifications like no more than x hp and x tourqe, has to be x weight or heavier has to have x tires and such make dirt track specific parts like plastic nosecones and tires and stuff, please dont hurt me too bad on this one lol just a thought
xXBossHawgXx
10-07-2008, 02:16 AM
any way we could get this,http://www.allfordmustangs.com/forums/attachments/fun-zone/32582d1188951398-got-funny-stickers-your-stang-mustangtuning_1964_17091201.jpg as a window sticker upgrade option????? hehe
Dolfan1
10-09-2008, 12:40 AM
I really like the garage idea. Especially the part about being able to buy things to add to your garage (tool boxes, jacks, posters, etc.)
Another cool thing would be to add dev approved player created skins to the paint shop. Then when someone selects that skin, the person who created it gets some money. I dont think this should be done for all skins, some should be left as rare.
Dolfan1
10-09-2008, 12:52 AM
I dont know how everyone feels about this, but one of the things I didnt like about MCO was how some cars were so much better than others. I would rather see all the cars in a certain class (rods, classics, muscle) have the ability if setup properly to be just as good as any other car in its class. It was really sad that with as many car options as there were in MCO, most races only involved a few different models
xXBossHawgXx
10-09-2008, 01:11 AM
yep, the 32 coupe for drags, or the stock nova with the right dial in handicap time, and the 64 mustang and the 57 vette for everything else lol
BrotherDark
10-27-2008, 03:48 AM
I agree... it really sucked having awesome cars like the charger and the chevelle but if you wanted to be a competetive racer you had to play "me too" and build a stang or vette. ... but I'm not sure I agree with making all chassis in a class be cookie cutter... maybe we could expand the number of classes to instead of being power/weight ratio, make them chassis type ... or chassis weight? then maybe when you have more classes tweak the stats among like 4 varied cars instead of having a huge difference between 8-10 body styles.... I know I'm not explaining this coherently... but maybe something to look at ... I like the heavy car styles .... but in MCO I always bought the ones I liked and built them to look at ... but never raced them ... my work horse was a rusty Mustang that I tuned to my racing style .... and being a lifelong Chevy guy it always bugged me that I never could get the Camaro to handle as well ... even though they should have been similar in weight and handling etc. :confused:
Jake Ryan
10-27-2008, 04:18 AM
Acctually, the Charger and I got allong quite well. I beat Mustangs and Formulas with it.
Mikeww
10-28-2008, 12:11 AM
I Think the Titles would be a good thing. For the time trials I think for each track there should be a couple different Classes so you can use different cars and every one isn't using vette's and stangs. For one track you could have Class C Chevys and class D Fords another track Class B Dodge and Any C. So that track would have two different time trials you could qualify for and that way you use more cars. I love chargers but never could find a track i could be competitive on with it. You could also do it by weight Like Class B over 2000lbs or Class C Chevy over 2000lbs maybe something like that so everyone can use there favorite cars. its just an ideal I had 8 Vette's setup for different track and it just didnt seem challanging enough when it came to finding that perfect car to use for each Track
Mikeww
10-30-2008, 10:14 PM
I Cant remember if MCO did this or not but i thought it would be cool if you kept track in everyone's profile how many times they have place in the top 5 or 10 on a track. I remeber that in MCo that you got money every week if you place in the top 5 or 10 but i cant remember if was time trials or what. I dont know if that is how you guys are going to do it on not but thought it would be cool. I dont know if this is the place to ask but is a player going to be able to get higher than level 100? I was only level 50 on MCO and i dont know what the highest level you could be on it.
jdrouin
10-31-2008, 08:24 PM
It would be kind cool to have a junkyard, not only for your beginning vehicles, but to watch as maybe some rare junker would pop up that you could throw in your garage and work on as you progress in the game. Something that would cost big bucks to fix up, but be worth it in the end.
FuzzyDice21
11-05-2008, 10:59 PM
Great Ideas of all of yall so far and kudos to all of the people involved in the development. There is only 2 ideas I am going to throw out. I was wondering in the free roam if there are going to be traffic lights and stop signs for people that just want to cruise around. And I was wondering if their will be a way for you to go some x location like gas station, mini mart, or restaurant kind of thing and just show off your ride. I like when they added the feature to MCO when you where in a chat room and the location showed up with the cars of the highest ranking players of that room. but it would be cool if you could be a low rank and still show off your car.
KrokE
11-05-2008, 11:28 PM
I love that idea. Perhaps the admins will be the police that hand out tickets for speeding in town or running red lights, etc. lol, that would be sweet :D
One idea I've been thinking about and it may be a really bad one from most of your views but I'm going to type it anyways :)
I never have liked the fact that once you're done with a race, your car was tattered and beaten up/thrashed during the race, once you finished the race, you had a perfect car again afterwards. Am I correct here? Sorry, it's been soooo long I believe that was how it went.
I would rather when you race and thrash on your car, that the damage carries over that you have to fix/repair the damages. Not necessarily the cosmetic damages but mechanical things. If you wreck during a race, you should have a chance of a tie rod bending/etc, things like that.
That is just my opinion, it seems more realistic to me and will be more of a 'hardcore' feeling to the game. Perhaps it will actually keep the competition from trying to ram you off the track to take your place on the track as well.
I also like the idea that we could possibly make our own 'skins' ala paintjobs for our cars from a template so that you can have something unique from anyone else.
I have more but my brain is fried right now...
Jake Ryan
11-06-2008, 01:16 AM
Kroke, Mco had that. After each race you had the option to fix your car before doing another race. It was a quick fix button. I would quick fix if I wanted to do another race back to back, but if I was leaving the race room, I would just go through and replace all the parts that were older than I liked them to be.
BlakjeKaas
11-06-2008, 01:45 PM
What about fixing cars and upgrade cars in a way like SLRR?
Dave-
11-06-2008, 10:55 PM
this all looks sweet
I get an error trying to contact MWO ..so
can i get a confirmation on any of this. . .
MCO features in MWO?:
top ranked cars in room pullin up to diner and city hall (every1 in club err whatever)
ur character (shown in car too) (racing empty cars just wouldnt seem real)
old fashioned stores
junkyard
parts shops (new used)
car dealer (new used) ( see cars pull up - info pops up) from junkpiles to decent to new)
inside car driving view
personal garage.
cool menus (videos) that get u hyped. like mco's intro ?
connection lost
same race types
ring track (dirt or pavement)
ideas:
everything thats been said about the titles is great.
drive in movie theatre scene with instant replays ( or big race viewing) setup just like the mco diner scene? (kinda outrageous i know, if so. heck with it)
Whiplash911
11-07-2008, 12:18 PM
im in agreement with having a truck and trailer combo ....for guys like me who have their cars so high strung (via rear gear or compression ect:) that they cant drive them on the street ..... or the "trailer queen" that i bought at "Motorworld-Jackson auctions cause im going thru my mid life crisis want to look cool but would have no idea how to drive the car cause its not an automatic or not being allowed to drive it for insurance reasons and the fact its so called investment value is equal to some 3rd world country gross national profit or better yet i have really no clue what the car truly is besides what the "marty report" tell me it is ....:p ( dont mind me im just pissed that I got way out-bid on "sin-city shaker" mustang in vegas and knowing who bought the car)
on a lighter note -:D i do like the idea of being able to have garage space ...considering we are going to spend alot of time looking working building on a car it would be nice to have a place that we designed to "admire our hard work" or cruise thru the newspaper looking for cars and parts - make it level based
examples (and nothing more)
level 1thru5 - the drive way
level 2-10 - parents one car garage
level 11-15 - a standard 2 car garage
level 20 - 3 car unit
level 40 a shop
and so on and so on
use tools and objects for the garages as level bonuses
example -
level 1 gives you the option of buying a tool box
level 2 - air compressor
level 12 a fridge
and so on
im not a big console player granted my daughter has a 360 and there have been moments that i have rented driving games to kill a cold rainy day .... there are 2 games off the top of my head that have offered garages "test drive unlimited and pg3 .... none had any mods availible but it did add a nice touch to view your car/ collection
as sit here waiting for my flight out of the motorcity.... the gears are turning about ideas .... amd like most ...i have tons ..... but im going to hold off with the thoughts..... most i would assume could be added thru updates and it seems that our beloved devs already have enough to chew on ..... im just glad that they are willing to listen and are open to ideas
BlakjeKaas
11-09-2008, 01:37 PM
im in agreement with having a truck and trailer combo ....for guys like me who have their cars so high strung (via rear gear or compression ect:) that they cant drive them on the street ..... or the "trailer queen" that i bought at "Motorworld-Jackson auctions cause im going thru my mid life crisis want to look cool but would have no idea how to drive the car cause its not an automatic or not being allowed to drive it for insurance reasons and the fact its so called investment value is equal to some 3rd world country gross national profit or better yet i have really no clue what the car truly is besides what the "marty report" tell me it is ....:p ( dont mind me im just pissed that I got way out-bid on "sin-city shaker" mustang in vegas and knowing who bought the car)
on a lighter note -:D i do like the idea of being able to have garage space ...considering we are going to spend alot of time looking working building on a car it would be nice to have a place that we designed to "admire our hard work" or cruise thru the newspaper looking for cars and parts - make it level based
examples (and nothing more)
level 1thru5 - the drive way
level 2-10 - parents one car garage
level 11-15 - a standard 2 car garage
level 20 - 3 car unit
level 40 a shop
and so on and so on
use tools and objects for the garages as level bonuses
example -
level 1 gives you the option of buying a tool box
level 2 - air compressor
level 12 a fridge
and so on
im not a big console player granted my daughter has a 360 and there have been moments that i have rented driving games to kill a cold rainy day .... there are 2 games off the top of my head that have offered garages "test drive unlimited and pg3 .... none had any mods availible but it did add a nice touch to view your car/ collection
as sit here waiting for my flight out of the motorcity.... the gears are turning about ideas .... amd like most ...i have tons ..... but im going to hold off with the thoughts..... most i would assume could be added thru updates and it seems that our beloved devs already have enough to chew on ..... im just glad that they are willing to listen and are open to ideas
What!?
NO levels please.
please.
Just cash and cars.
Use money to buy a bigger garage or something, but NO levels please.
this is not some lame world of warcraft thing, this will be a good game.
Dave-
11-09-2008, 05:12 PM
What!?
NO levels please.
please.
Just cash and cars.
Use money to buy a bigger garage or something, but NO levels please.
this is not some lame world of warcraft thing, this will be a good game.
I agree. levels is how u win games..... might as well put a boss at the end.
no Warcraft.. :/
cargasm
11-09-2008, 08:43 PM
i like levels.. then you can see the difference between the verterans and the new racers
i like how the levels were in mco.. i think when u gain higher levels u should get more car/parts space for your garage then at a high level it becomes unlimited and unlock certain cars at the new car dealership
i like the idea of a junkyard too whre u can get cars with rare parts, rare paint, and rare body mods like chop tops
another dea i like is the ability to put different size tires aon all 4 corners so u can run either big slicks out back and skinny tires up front for drag or wider tires on one side and skinnier on the other for oval tracks
an idea i have is being able to change the hood with cowls, scoops, lightwight version of the stock hood or just take it off to show off ur engine
FuzzyDice21
11-10-2008, 06:14 AM
I don't wont to cause any waves but their are some against levels and others for levels and I want to throw an idea out there that may make everyone happy. One of my all time favorite racing of all times (besides MCO) is Forza 1 & 2. Now they do have a player leveling system but the one I think could work is the car leveling. The more races you win with a car you "level it up" now the only thing you get with each level up is a 10 or 15 % discount on certain parts. Which can be useful for just starting out and want to build it up cheap. Also another feature that I think can work to go along with the Title suggested early is when you sell a car you can see the stats of the car, such as hp and Tq, the amount of races entered, finished first, top ten, DNF's and number of owners.
Wraith
11-10-2008, 06:53 AM
I don't wont to cause any waves but their are some against levels and others for levels and I want to throw an idea out there that may make everyone happy. One of my all time favorite racing of all times (besides MCO) is Forza 1 & 2. Now they do have a player leveling system but the one I think could work is the car leveling. The more races you win with a car you "level it up" now the only thing you get with each level up is a 10 or 15 % discount on certain parts. Which can be useful for just starting out and want to build it up cheap. Also another feature that I think can work to go along with the Title suggested early is when you sell a car you can see the stats of the car, such as hp and Tq, the amount of races entered, finished first, top ten, DNF's and number of owners.
This would equate to a massive problem for new players. All of the experienced players would not only have more money from simply playing for longer but also a discount. So the 'leveled' player will be able to build the fastest setups for cheaper...
Levels have been heavily discussed and you should comment on it in this thread:
http://www.motorworldonline.net/forum/showthread.php?t=104
You should really read the whole thing (I know it's big), since there is a lot of good conversation in it.
BlakjeKaas
11-10-2008, 02:06 PM
I don't think levels will work, it's just a matter of who is the highest level is the bestzorz11!11eleven.
I would just recommend cars having stats but no more, since cars won't have more horsepower when there's a more experienced driver in it, and you get real experience by driving and not in-game experience or something lame.
If you would give out cash, you would get massive inflation, seeing 2nd hand parts WILL be bought too.
only things that I would recommend for the fun of the game to get equal cars and such is stats of the car and stats of the player, no levels, it will ruin everything.
KrokE
11-10-2008, 09:28 PM
Hey guys, just a question. When you build an engine lets say, and then later decide to upgrade parts, etc, say the heads...is the new buyer in need of machining the heads? Like are they actually used or are they 100% working without flaws all the time?
Same question with the junkyard, wouldn't you have a % variable for having to fix/repair a part (machining perhaps) before you could use it?
The more realism like this, the better the longevity of the game, imo.
Rollout
11-10-2008, 09:44 PM
Hey guys, just a question. When you build an engine lets say, and then later decide to upgrade parts, etc, say the heads...is the new buyer in need of machining the heads? Like are they actually used or are they 100% working without flaws all the time?
Same question with the junkyard, wouldn't you have a % variable for having to fix/repair a part (machining perhaps) before you could use it?
I'm not 100% sure, but I believe it will be similar to what MCO had. Parts had a certain mileage limitation. The part would be good until it's mileage is used up.
roadweasel
11-11-2008, 10:52 PM
You'll need to maintain your vehicle to avoid untimely problems. You might blow an engine in an important race if your nickname is no-maintenance mac. A lower level player with less tools and game insight might need to just buy a new part where those with more experience and higher levels will have earned the tools and gained the smarts to rebuild stuff.
Yes, noobs will be at a disadvantage but they just need to get in, sit down, shut up and drive to gain levels, experience and skill. Higher levels will be encouraged to and rewarded for helping noobs out too. We want it to be fun for everyone but we're not hobbling the hotshots because they have skill. We're planning on offering them good things for doing good things. We'll be watching out for the asshats too. We're not planning on making it a jerk-friendly atmosphere and we'll have pretty itchy ban-fingers here on the admin end to ensure that everyone remembers to play nice. You earn what you earn. Make sense?
Pepsibottle1
11-25-2008, 03:19 PM
Reealistic Damage model? I'ld like to see a damage model of some sorts, but is it possible to put realism in it? Damaged tranny, brakes, engine, wheels, blow tires, body damage, parts rip off cars at 80mph. Another thing: When you are in free roam, you could go to a dealership that has the authentic look of the Ford, Chevy, AMC, Buick or Dodge dealership at the time with signs, ads and bulidings. Not only that, but add defunct business that were around then such as Montgomery Ward, Sinclair gas stations, old billboards and ads, Winn Dixies, Western Autos, Old Sears and Roebucks and stuff like that to really make the feel of the era. They can't sue us if they're not around! How abut NCP's? You could go to a Firestone or Goodyear tire shop and intreact with the guy and tell him what tires you want, parts, such and such like that. That'd be awesome! It'd be like goig back in time! Imagine talking to oter guys next to the Western Auto on main street sitting on your hood and discussing setups, parts and cars, brag about rides and even race! That's my idea of a online community! Me sitting on my Camaro talking to the guy in the Mustang about the new Hurst shifter I pulled just bought from the Goodwrench shop at Bob's Chevy and Pontiac and then challenging the same guy to like a redlight race to the next block. Also, different road types; all roads handle diffrently, bumps, changing surfaces, mud, dirt, ice, spin tires and maybe get stuck having to reverse in and out? I'd like to see those instead of just paved road. Also WEATHER? Changing weather? Maybe it could affect the track. Real time racing? Say it's 6:00. That's game time. Midnight, you race at midnight in the game. Diffrent trims of one car? ex: 1969 stock Mustang, Boss 428, Mach 1, etc? I REALLY REALLY REALLY would want to see that. My main idea is modding. I know we can't have every car we ant in the game. But after it's released, we could make more cars, and trims! Kinda like NR2003, how you can "paint" cars and add them to the game! IT'S INFINITE! LOOK AT THIS, IF WE COULD ADD ON TO THE GAME, JUST IMAGINE HOW BIG IT WOULD GET! EVERY VERSION OF ALL THE MUSCLE CARS, AND TRACKS! MAYBE WE COULD GET A WHOLE DECADE IN OF AMERICAN CARS! ALL THE TRIMS AVALIBLE FOR THAT CAR ARE IN CAME! Say someone makes a new track or car right. They go ahead and put it in this section called "Exchange", a place where you can go ingame and download all the new content all in one section and even request something to be made! There would be a tiny news ticker go across the screen telling the players that "So and so added this car to the exchange! DL it now!." Or it could even do it automatically so everyone has all the cars! And dont worry, the Exchange could virus check every add-on and if need be, Adreneline could force all new add ons to be approved. Anyways, lets say someone makes a 1974 Dodge Charger. HOLY FUDGE, THERE'S A 1974 CHARGER INGAME! THAT'S THE CAR I'VE ALWAYS WANTED TO DRIVE! Feel like stuffing a big block 440 hemi in a Ford Pinto? One day, someone picks up that request or just makes the car out of interest. YAY, A PINTO! HEMI TIME! (and a pair of Drag Radials and roll cage;) Or say someone adds another trim of a car. 1970 Ford Boss 302. There's already a base 1970 Mustang and maybe the Boss 428 available. You dl it, and wah-lah! 1969 Boss 302 and the 1970 Boss 302 (lol, pretty much the same) are availible. HOW COOL IS THAT! It could be as to how many cars of a certain model were made with this engine, and body type too! WOW! THERE WERE ONLY xxxxxx DODGE MONACOS WITH THE xxxx ENGINE AND 4 DOORS! Tracks? No problem! Everyone dl's the track and *poof* NEW TRACK! WOOHOO! Someone wants this car? BANG, someone else creates it! We could get a group of modelers who are intrested in just making new cars for the game and next thing you know, cars are rolling out like a Ford assembly plant. There will be some groups of developers who just want to make cars and tracks for MCO as it grows! I know it sounds like a lot and you cant fit it all but I'm a sort of realsim junkie, not to be demanding and all. I would understand if you couldant do that and still dl the game of course but just some of my ideas.
Taigo
11-25-2008, 05:00 PM
I know we can't have every car we want in the game.
Why not!?
We canīt if you are speaking of cute foreigner cars.
There will be updates, and after some time we will have most of the cool cars*
*American, big engine and 5 lug wheels.
About mods, im afraid it wouldnīt be good for the game.
The car models will be kinda complex (these cars from the screenshots are all kinda outdated)
Pepsibottle1
11-25-2008, 05:02 PM
I was talking about when the game first comes out, we cant fit every car we want in the stock game, thats why I suggested modding, so we can get em' all in. And why would I want foreign cars, lol. Gotta keep it American! But I think there should be modding, that way we would be able to have almost every american car made, have all the cars we want and an extremely vast variety of cars to drive. IT'D BE UNLIMITED! ALL THE CARS YOU WANT IN MWO! And the cars would have to be on a top notch level too, no "bad models" or "pixelated" cars either. They'd be as accurate as developers and people cauld make em. And you could always have to go through a approval process and reject cars if they dont meet quality standards, and remake em' to look better
FuzzyDice21
11-28-2008, 02:50 AM
I have an Idea that I was playing around with for a couple of days. It is regarding the Garage . If it is a possibility I made up something to what it could look like in google sketch up. now take in to factor that I am not a developer, designer, or programmer, I have the competence of a wet sock when it comes to that stuff. The only thing I did was draw up the building and arrange all the models. I know you probably all ready have that programmed into the game but just a thought.
http://www.flickr.com/photos/32840219@N07/
KrokE
11-28-2008, 05:18 AM
Pretty sweet man! Where are the hot betties dressed in bikinis with a wrench in their hand? ^_^
roadweasel
11-29-2008, 05:20 PM
good job, fuzzy, I like your artwork! Thank you for being so interested and offering us examples!
Pepsibottle1
12-20-2008, 09:01 PM
bump.................. Weas, put some super-glue on this would ya? Sticky!
J_Simmons
12-21-2008, 12:40 AM
lol im going to have to step away from the forums cause man im gettin too excited about this game haha. Titles is a good idea. Also I think it would be cool to be able to own your own buisness, such as a dealership where you order the cars from the factory and sell them and so forth or how ever it works in real life. be able to see people pull up and talk to you about your selection of cars, or a repair shop and so forth. i kno its harder then it is just a cool idea. Also i think it would be a cool idea for people to have a truck and trailor (old truck of course no F650s or nothn) to trailor around the really rare or their prized cars and cruise the streets.. a long strip would be cool with street lights and stuff, kinda like a strip full of parking lots. and have the damage on so people wont be ignorant and speed every where and keep it like a real city street. I love reading the forums but all the ideas man keep floating around in my head and keeps getting me excited haha. im 20 and feel like im a 10 yr old kid again back in MCO
rounman
12-26-2008, 12:54 AM
well i played for months and found a race set up that was in the top ten and it was the springs after i found that it was a blast i could have cryed when they pulled the plug on mco. i hope we have to find the right set ups in this game
Allegedman
12-26-2008, 02:06 PM
i was thinking, could we have a mac widget (vista gadget) for MWO while your not playing it?
It would be good for RSS feeds of updating server status, track records, etc.
PaulTech
12-26-2008, 05:59 PM
Allegedman
Question hour! but sure I'll answer it here. It's highly possible. I'm a avid mac user so would be something I would also like to see!
Thanks
Having a Mac Widget / Vista Gadget (I'm a Windows user myself) would be awesome!
robsch
01-10-2009, 03:24 PM
Like Fuzzy Posted a garage shot, What might be interesting is if you can afford XYZ piece of equipment, it would then show up in your shop. And as you acquire bigger and better tools, it not only re-renders your garage, but also gives you better perks, or less chance to damage the item installing it, or something like that... Also I think the ability to decorate your garage would be great. Maybe some paint, some art, some bikini girls, or something...
Anyone who has played Anarchy Online or FFXI would know what I mean. You get a "Home" and you can decorate it, or put usable items in it.
I think that would be cool.
Oh, and please make the paint and detail shop more advanced then MCO was. I know Need for Speed is a bad word around here ;) but the ability to customize your car (paint, decals, stickers, etc) is really slick. I think it would be really nice to be able to get some really nice paint jobs, and customizing your car. Mind you, I am not talking about putting 8ft ghetto wings, or neons, or any of that crap.
camarokid
01-12-2009, 10:24 PM
I think the whole "personalizing" your garage=home is a cool idea as well.
gcountach
01-18-2009, 06:51 PM
one idea i have that may bring more people to the game is bringing trucks, and jeeps into the game. have off-road courses and trails that you can take your 4x4 down and have various off-road competitions.
I know it's been a while since this post, but if you are still checking out the forums john, look into a game called "MotorM4X"... I think you will be most pleased.
I never have liked the fact that once you're done with a race, your car was tattered and beaten up/thrashed during the race, once you finished the race, you had a perfect car again afterwards. Am I correct here? Sorry, it's been soooo long I believe that was how it went.
http://i138.photobucket.com/albums/q243/gcountach/MCO_57_vettecrashed.jpg
Negative on that. You did have to repair it after. Would be kinda cool if the wear increased on parts depending on how you use them (overrevving the engine could cause faster wear on engine parts, bouncing off walls increased wear on body, etc.)
I've been reading through these forums and all of this thread, but there's a good chance I'm not entirely up to date with all the ideas/plans of MWO, so don't beat me too hard if I come up with an idea that's been discussed before and dismissed or has already been determined a promised feature.
Customizable Plates
Looking at my screenshot there, I remembered two things I hope are in the game: customizable license plates. Perhaps not only be able to pick what's wrote on it, but be able to pick a license plate background for it (since it'd be hard to get authentic plates for every state of every era, perhaps just modern "vintage car" plates you can get for your modern day cruise in car). Could always just be patched in later and for now have a standard plate for everyone.
Car Club Logo's
On original MCO, you could choose a club logo and have it pasted on your car. Same idea here. Maybe even allow you to choose your own and have it dynamically load for everyone when they load your car (in a race or whatever).
Appearance Mods
Instead of having to buy a 32 Ford with fenderless/bumperless body, perhaps allow for a certain cost the ability to do this in the garage. Also had chopped top to the list. Of course, if they are planned to be done as a rare car like they were in MCO, disregard this entirely.
Pink Slip Take
For a pink slip race, knowing the guy has a Firebird Formula isn't enough. Lets say you are both wanting to do C-Class straight up. How can you be sure he's playing by the rules?
1.) Player A Challenges Player B to pink slip race with given parameters
Car Class (Open/A/B/etc.)
Best of X (1,2,3, etc.)
Track(s) (Drag strip or a circuit)
2.) Player B either accepts or denies.. assuming they accept...
3.) Based on the car class restriction, Players A and B can only select a car from their garage that falls in that category. If either player cannot find a car they wish to race from that, either one can say "nah" and drop out at this point. If one selects a car, it's name and class will be shown... nothing else. Both select a car and both players hit "accept" to go on.
4.) The race is on, winnings are collected. One player is happy, another is not.
This allows for more than one race to be ran and allows for pink slip racing to be done for things other than top of the line A class cars. I think it's a good idea myself. Then again, I wouldn't of posted it if I didn't... or would I?!:p
Junkyard
It's been mentioned previously and I like the idea. Have a place where you can get discounted parts cheaper, though they have severe age on them (perhaps already 40-70% wear on them). None of the car bodys will been in pristine condition, they'll all be rusted. The junkyard itself may resemble a real junkyard. X cars populate a junkyard at a given time, and just like real junkyards, the bastards will crush one randomly and replace it. This is done every so often only a kinda random basis as to make sure no one will know when to show up and grab all the good stuff.
These cars may or may not be able to run off the ground but some of them will have some rare parts that you can only get at auction. Just like a junkyard, you don't know what gem's you'll find til you look! Entire cars or just body's can be found here and bought to make your own car from the ground up. A running car should cost less than buying one new, but shouldn't be as fast unless you pour a lot of money into it.
Paint Booth
I'd like to see a paint booth in the game. One where you can put some default things on the car using alpha layers and such. Be able to change between gloss/metallic/pearlescent and choose colors from a color wheel. If you have a rusted car, this is where you'd have to go to fix it back (I'm a firm believer that rusted cars should of been worth less in MCO then more...). Painting a rusted car would also slow down the rate of decay of the body, allowing that junker you found to last a bit longer. Here could also be a place where you could upload skins you've designed and people could look at and pay for to put on their car. A certain amount of money for the painter would be given to them in their weekly paycheck for each person who pays for their skin.
Garage
I like the idea of a garage. Coupled with my idea with a leveling system, I think you should be able to either buy a garage straight up or, after a certain level, an upgraded one would be given to you. This allows those who aren't good with making money to just play and eventually get one, but those who are low levels but really know their stuff to get one as soon as they want. The garage would dictate how many cars you can own and how many parts you could own. It would also be a place for you to have "modifiers" that help with your playing. Owning a compressor would lower the rate of decay on tires, owning a power washer would lower the decay rate of your body, etc. Ideally, there would be levels of garages too:
1.) Shade Tree -
Up to 2 cars
Modifiers not allowed
Given to you when you start the game
2.) Two Car Garage
Up to 4 cars (2 are still under the tree, remember?!)
3 modifiers allowed
Given to you at level 5 or pay $5,000.
3.) Five Car Garage (I was trying to double each time)
Up to 7 cars
9 modifiers allowed
Given to you at level 10 or pay $20,000.
4.) Warehouse
Infinite Cars ("A collector never stops collecting" -Kelso, That 70's Show)
18 modifiers allowed (in my mind, there are about 25-30 of these)
given to you at level 20, or you pay $50,000.
no cars under shade tree = bonus decrease in overall wear of vehicles
Of course, this system would work sans-leveling if you choose to go that route.
Part two of my ideas to follow... appears I have a lot to say...
gcountach
01-18-2009, 06:53 PM
DIRT!!!
It'd be fun to have tracks that are both dirt and asphalt (and even a mix!), but it'd only be worth implementing if the game distinguishes between the two and causes cars to handle differently on each. If someone is driving a mixed-type course of dirt and asphalt with slicks, he should be fast on asphalt but uncontrollable and understeery on dirt portion. This would cause people to choose tires with treads to be able to drive well on both parts. Also make it where people have to choose if they want an overall loose setup since it will only become looser when they get on the dirt. Plus, you can drive your charger with that new paintjob you bought at the paint booth and pretend your Dukes of Hazard (though it won't look exactly like it, b/c I don't want MWO sued for copyright infringement).
Weather
Keeping with the reasons for introducing dirt (except for the Dukes of Hazard reference), weather would be a nice thing to add to increase both replayablity of tracks and make setups that aren't always great for a track. Perhaps an easy start would be Sunny, Cloudy, and Night versions. Cloudy would have a different skybox, have a lower gamma, and would cause the car to feel a tad more understeer than the sunny setup. Night would make it even more understeery. On top of that, there is the possibility of adding rain and snow, if properly implemented.
Lastly, if anyone remembers Speed Devils for dreamcast (or Speed Busters for PC, same game), one real fun thing about that game was the absolute craziness of the weathers on some tracks. You could drive hollywood track in sun, or in the middle of an earthquake/Armageddon (complete with cracks in the road, water spraying out of road top manhole covers sorta randomly, etc.). That would require some remaking of the map. Another idea was in the Louisiana track. You got the normal day one and the darker TORNADO version, complete with not 1, not 2, but *3* tornadoes stretched across the track moving in a pattern. Know the pattern and you can drive fast. Don't know it, and you could get thrown backwards back down the track or into a wall. Made that game real fun, but may not fit into the MWO world that well.
Titles on Cars
Each car(body) should have a statistics for the owner. Should say original owner, times sold, total cost of repairs, and mileage. If you were to sell this car, the potential buyer should have access to it, otherwise no one else really needs to see it.
Selling Cars (Or how to prevent scams)
If someone wishes to buy a car, they are shown the car's name, wear on each part (though not the name of each part as to prevent stealing setups), and the sellers asking price. If they wish to test drive the car, they must request the driver to do so (via a "request test drive button"). If the driver accepts, potential buyer picks *1* track and gets *1* lap with a *clone* of that car. Potential buyer does NOT get to race anyone with the car except the seller if the sellers wishes to (otherwise he spectates). Race is a rolling start (as if they were on lap 2) as to give driver an idea of lap times. Race is over when first person crosses the finish line or when either seller or buyer quits. Chatting should be available between the buyer/seller during entire process to haggle price. After the test drive, the button is grayed out and all they can do is:
- haggle(chat about price)
- have buyer select price/parts/whatever to trade and hit accept and then have seller accept
- have either one hit cancel and stop the transaction.
While complex, it allows
a.) The buyer to never loose the car during the test drive.
b.) The seller to not exploit the system and use it to enter a race for money.
c.) Constant line of communication between the two parties so an agreement can be made.
d.) Ability to send money and/or parts/cars to trade (instead of JUST money).
e.) Limiting of test drives to not waste sellers time on a no sale.
f.) allows buyer to try out how they like the car
g.) allows seller to show what the car can do if buyer isn't as good driving it
Test Drive Dealer Cars
Title kinda says it all. You should be able to test drive new/used dealer cars before you buy them. Gives you an idea of which one you like best before you buy them. Since no real-world buyer is involved, you can drive as many laps at as many places as you want, but you will get no money during this time (can't enter them into anything either). This rule doesn't apply to any junkyard cars. Used cars should have some wear already on them, but not as much as junkyard car.
Free Roam and Fuel
Free roam would be a hard thing to implement. I suppose the best way (at least for beta, you can improve it later) is to have it where there are roads and you can see other cars driving around, but there is no clipping (you can go through other cars). You can choose to talk in a global chat channel or a local one. In a local one, you have a talk bubble come from your car so those around you can see what you say, global doesn't have a bubble. If you want parts, you have to drive to the actual stores. If you want cars, you have to drive to the actual dealers New dealers only sell their brands (GM Dealers only sell GM, etc). Used dealers have a mix bag and should be checked out for great deals. It's basically a chatroom with cars for avatars, but with you having to drive to certain things. If you were to allow a menu to get to these things easier, no one would drive around probably, so it should be one or the other if you don't wish to waste time coding both.
To me, fuel seems like a bad idea. In my idea of free roam, it use would prevent people from being able to access the game. In race, fuel would be good if you were making an endurance race, but then that would require designing tracks with pit stops. If it can be implemented right though, I'm sure I'll live with it. Makes for a good money hole which would help the in-game economy.
Maintenance
Should be included. Always good idea to have money holes or else inflation will break the economy. Require oil changes or suffer from increased wear or BLOWN ENGINES. Blowing the engine will not just wear out a part, it will break it entirely and require replacement. Little will be salvageable if it blows. Replacing coolant should be required as well to prevent overheating. Same results if you let the needle sit in the red. A melted engine... worthless! You gotta flush the brake fluid or you'll start noticing its harder to stop. Tires have to be rotated or wear rate will get out of hand. Change the tranny oil on your automatic or face bad shifting and inevitably a ruined transmission. Manual's and rear end's won't have to be changed as often, but should be forced to every so often so that people have to throw money down. Tune-ups have to be bought every so often or you'll start loosing horsepower. Anything else that would cause you to have to sink money into keeping a car going and keep the economy in check.
Prices should be higher than they are IRL so that inflation is corrected. Each item should also have different levels. From Generic Oil to that purple stuff. If you got an 800hp engine and you use generic stuff, expect to have to change it a lot more often than if it was only 200hp. More expensive oils/coolants will also slow down wear more than the cheaper versions.
Also, if you implement weather, wipers have to be changed so often or your screen starts getting buildup of water in the rain tracks.
Well, that's all I can think of for the moment. I hope you enjoyed that ride through my mind. :smile:
BlakjeKaas
01-18-2009, 07:23 PM
I really can't wait to become a cheapskate.
I'd really LOVE driving around in a '32 roadster which looks like a wreck, but has a fairly reasonable V8 in it (40% gone), and with some performance thingies (60% worn rusty ram intake), and just beat guys with normal V8's in it.
Also, I'd take the cheapest, bestest (in its price), and thus worn performance upgrades and the cheapest but very new (not nescesarily equal on both sides) suspension/wheels etc.
I really look forward to stuff like that!
It'd would be a bit like some sort of (I didn't play MCO =() SLRR, but then online (but much much better)
J_Simmons
01-18-2009, 10:58 PM
Also, if you implement weather, wipers have to be changed so often or your screen starts getting buildup of water in the rain tracks.
:
Screw it Ill just use rain X
gcountach
01-20-2009, 10:46 AM
Me and J_Simmons were talking on Xfire about MWO (it's a disease I tell you!), and we were thinking about money traps again.
1.) Engine oil has to be replaced every so often, no matter if a car is garage kept or drove. After X miles or Y days (real days). This would make it more financially burdening to own multiple vehicles so that those who do own a lot of them (and most likely are rich) will have something to slow their rate of income.
2.) Cars that are actually drove, besides having to change fluids like I previously mentioned, would also have to be washed. If they aren't washed after X races, the body will start to wear and after X+Y races, it'll wear out even faster, etc. Garage kept cars wouldn't get dirty and thus wouldn't have to be washed to prevent wear. If the car doesn't get washed, it'll rust (may be a bit hard to do a layer of rust that populates slowly, so maybe after Z races it just changes the texture to that) and the only way to fix the rust (as it'll wear out fast just like the junkyard cars) is to repaint it.
My biggest worry is the in-game economy. It'll take a lot of balancing, but I'm hoping it doesn't get so out of hand that "rare" items cost more than people who don't play 24/7 can afford.
BlakjeKaas
01-22-2009, 05:39 PM
What about car thiefs.
If you place your car outside, there's a chance for it to get nicked (and then sold, if you find it, you can rebuy it) or molested.
Also, all the small things should be taken into consideration.
Wraith
01-22-2009, 08:39 PM
Selling Cars (Or how to prevent scams)
If someone wishes to buy a car, they are shown the car's name, wear on each part (though not the name of each part as to prevent stealing setups), and the sellers asking price. If they wish to test drive the car, they must request the driver to do so (via a "request test drive button"). If the driver accepts, potential buyer picks *1* track and gets *1* lap with a *clone* of that car. Potential buyer does NOT get to race anyone with the car except the seller if the sellers wishes to (otherwise he spectates). Race is a rolling start (as if they were on lap 2) as to give driver an idea of lap times. Race is over when first person crosses the finish line or when either seller or buyer quits. Chatting should be available between the buyer/seller during entire process to haggle price. After the test drive, the button is grayed out and all they can do is:
- haggle(chat about price)
- have buyer select price/parts/whatever to trade and hit accept and then have seller accept
- have either one hit cancel and stop the transaction.
While complex, it allows
a.) The buyer to never loose the car during the test drive.
b.) The seller to not exploit the system and use it to enter a race for money.
c.) Constant line of communication between the two parties so an agreement can be made.
d.) Ability to send money and/or parts/cars to trade (instead of JUST money).
e.) Limiting of test drives to not waste sellers time on a no sale.
f.) allows buyer to try out how they like the car
g.) allows seller to show what the car can do if buyer isn't as good driving it
I think the number of test drives (different tracks) and laps can be at the discretion of the seller. If the dealer wants to give the player 1000 laps of testing, and doesn't mind sitting there, then why not? It should also be ended if either of them wants to (quitting, just renamed "End Test Drive" to reassure the seller that it is ending and not continuing after he leaves). The only exploit I can think of is just using this for practice, but wasn't damage toggled? It depends on whether there will be a toggle for damage for practice in MWO (can't win money).
Free Roam and Fuel
Free roam would be a hard thing to implement. I suppose the best way (at least for beta, you can improve it later) is to have it where there are roads and you can see other cars driving around, but there is no clipping (you can go through other cars). You can choose to talk in a global chat channel or a local one. In a local one, you have a talk bubble come from your car so those around you can see what you say, global doesn't have a bubble. If you want parts, you have to drive to the actual stores. If you want cars, you have to drive to the actual dealers New dealers only sell their brands (GM Dealers only sell GM, etc). Used dealers have a mix bag and should be checked out for great deals. It's basically a chatroom with cars for avatars, but with you having to drive to certain things. If you were to allow a menu to get to these things easier, no one would drive around probably, so it should be one or the other if you don't wish to waste time coding both.
To me, fuel seems like a bad idea. In my idea of free roam, it use would prevent people from being able to access the game. In race, fuel would be good if you were making an endurance race, but then that would require designing tracks with pit stops. If it can be implemented right though, I'm sure I'll live with it. Makes for a good money hole which would help the in-game economy.
Having to look at another's chat bubble to read what they say seems a little ridiculous. Just color code or prefix the chat (local, global, private).
I think the idea about driving to things has been mentioned before for freeroam. I believe they will have both -- drive to it, or use a menu; and I believe they are starting from the idea to drive to something, so adding a menu which just brings up the same screen is easy enough to do. People who like to drive to things will drive, and people who don't or don't have the time will not.
I like the night time idea; it's very thought out. I do think it would depend depend also on temperatures, though. That could also be a setting for weather on simple distinctions (very cold, cold, cool, warm, hot, etc). The track might still be fairly hot after a 100 degree, sunshiny day and the night time only being 20 degrees cooler. I don't think early evening would loose that much, but I'm no expert on that.
BlakjeKaas
01-26-2009, 07:22 PM
Since I couldn't make it on the dev chat (and I can't find the log), I was laying in bed and I was thinking about an MWO-like game.
This was what I was 'playing'
[Disclaimer: I have no idea how far I'm correct of MWO and cars in this story]
Motor World Online:
I was starting up the game, seeing the most awesome intro I ever saw, it just showed In-game progress of MWO, how rusty cars are being patched up, and race eachother. You get serious money, you buy yourself the most awesome car you can find, but then it gets nicked!
You have to start again, you even are in debt, but you still got some experience from the good times.
You eventually end up with a rusty car which is actually in good nick, and your dream is to finish it off, and to show it off!
Starting up:
I read the instructions, it was really easy to go through:
You start with 5 grand, and can loan up to 5 grand with your current job.
You start to wander around (1st or 3rd person, in 3, you won't be able to pick of a list) in a junkyard a couple of days and eventually you find a '72 Corvette, which is only 3 grand!
It doesn't run and could have some surprises, but you take the gamble.
You decide to buy it before anyone else does and cannot see the car detailed*, since you hadn't had the time for that. What you did saw was that it missed a couple of lights and pieces of the bumper. You didn't check the interior in detailed view.
*detailed: You have the choice to see the car like other people see the car when you are driving it in-game. You, as owner of the car, see the car detailed.
You will see dents, missing lights, pieces fallen of grill, rust etc. as missing 3d parts, whilst other people see those missing things (except for bumpers etc.) in skins (2d)
You decide to take your '72 Corvette to your garage, and you take a detailed look at what's different* from the car.
*differences: You should be able to see a green wireframe, which has red wires where the car has dents or lumps.
You also see the left and right door and the rear right quarterpanel have a slightly different colour than the rest of the car.
Before letting someone do a professional sanding, you decide to quick fix* the car.
*quick fix: fixing the car fast and manually, you should be able to do this quick, cheap and not really accurate. Instead of dents, you'll now have slight bumps in your car (which are shown orange in the wireframe).
As already said, it's quick, inaccurate and cheap. For a quick fix it will hold.
After sanding you notice that the parts which were a bit lighter (both doors and rear right QP) are in good nick, and thus were replaced.
The front quarterpanels and the trunk though, were really rusty.
You decide to do some quick fixes first.
While quick fixing the left front QP you hit it too hard, breaking off a piece of the quarterpanel.
You need a replacement quarterpanel!
You decide it's time to do a detailed look on the interior and the engine.
the interior is more or less ok, you decide that it doesn't really need replacement, only annoying thing is non-original parts in the interior.
The engine looks a bit dirty, but since you haven't got any knowledge whatsoever, you just let it rest for a while.
However, the body is more or less finished to get painted, finding the missing body parts and getting the engine to run is what you have to do now!
Donor car
You decide to buy a donor car.
You have to search for a '72 Corvette, which has the left front QP, mint interior, and a complete front.
You find a car which is crashed at the rear, it probably tipped over once.
You, however, find that this is exactly what you need.
The interior is mint, the engine looks ok, the front of the car looks MUCH better than yours, and it has a dual tunnel ram (increase in performance).
After taking a detailed look at the car, you see that the front of the car is more or less good (wireframe shows mostly green), the car runs, and you find that car has four original Corvette wheels (old ones lost its shine), an original shifter knob and even an original steering wheel.
You decide you'll buy it, this is definately what you need!
The junkyard 'only' asks 3,5 grand for the car.
You haggle and eventually get it to 3 grand, leaving you with a 3 grand loan. (2 grand left for the rest of the car)
The car gets brought into your garage and after detailed looks and comparison of both cars, you decide it's time to make the cars into 1!
After the left front quarterpanel left you with a big panel gap and the interior is more or less original, you pay someone to do an engine swap.
Your car is now ready to race!
You have 1 grand left after replacing all parts and painting, but you still got a junker Corvette out of which you can squeeze another grand after selling parts of it.
The first race
After some advice you think it's best to start with drag racing, since that has the least chance on ruining the body of your car.
Your car looks so extremely good that you really don't want to hurt her.
You're next!
You just did the quarter mile in just 14 seconds.
Satisfied as you are with the start, the disappointment strikes at the end.
After the race you see that the engine is just ruined and it's impossible to 'just' get it running again.
You have to sell your beauty, after an amazing start, you decide to sell it to someone who will sell it back when you finally have the cash again.
The guys you thought you'd easily top with your rare find are now far richer and faster.
You have a normal car now, and really want your beauty back!
It's time to upgrade your car, loan a bit more cash, and race!
You NEED to get your beauty back!
J_Simmons
01-26-2009, 10:28 PM
thats a good point. I wonder if eventually you will be able to replace the interior because if you buy one from a junk yard the seats will be wrecked.
wade454
01-27-2009, 09:38 AM
I have noticed that in the cars thread that people have asked for a few trucks. I have noticed as i have gotten older and my kids started growing up we have been getting away from street cars and leaning to off roading. My question is some day after release would it be posible to get a few off road tracks to play around on?
Rollout
01-27-2009, 01:30 PM
My question is some day after release would it be posible to get a few off road tracks to play around on?
I don't see them making a purpose-built off-road track, but there will probably be hills and such off the actual tracks. This is assuming the track from the alpha will still have the same layout and openness.
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