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OctaneX
03-01-2008, 06:39 AM
The parts are going to be specific arnt they? Like say same parts way as MCO

but get even more into depth like different carb flanges from bigger and smaller carbs...........some are EFI some are carbourated ya i cant spell and let a prson put a 350 crank in a 400 to destroke it or a 400 crank in a 383 to stroke it? ya know some stuff like that just wondering how in depth you where geting...........

And i would like a newer model GT 04 model ya know one 4.6 2v and a cobra 4.6 4v love mustangs :)

roadweasel
03-01-2008, 07:35 AM
It will be easy enough so people who aren't gearheads can flounder around but it will be techie enough so techie types won't be disappointed either.
Suffice it to say you won't be installing "upgrade kits stage 1, 2 and 3..." but you'll have a whole catalog of parts to play with. ;)

Kevman
03-01-2008, 03:15 PM
Hellsbelle;493']It will be easy enough so people who aren't gearheads can flounder around but it will be techie enough so techie types won't be disappointed either.
Suffice it to say you won't be installing "upgrade kits stage 1, 2 and 3..." but you'll have a whole catalog of parts to play with. ;)

Since we're on this topic, in MCO, when you put a blower on to a car, it would come through the hood revealing whatever intake/carb/air cleaner combo you had, will MWO have this feature, aswell?

roadweasel
03-01-2008, 03:52 PM
that's a question for the art team to respond to kev. sorry, i don't have an answer for ya. I would imagine that they will but I haven't heard anyone specifically say "yah we'll have them things stickin' outta the hood". ;)

DevilMan
03-01-2008, 10:50 PM
That was one of the biggest reasons why new people left MCO after the 30 day trial. I had a bunch of new guys tell me that it was to complicated, and they didnt know enough about cars to have a fast car. In reality, it wasn't so much you needed to be a mechanic to play the game, it was more trial and error then anything. Thats why I think the MCO players were the most tight knit and friendly people Ive ever played any game with. They helped people out if you asked for it, and look at how all of the ex-Mco players are still looking for a replacement game.

I like how MCO was setup, it wasnt to hard to figure out, but was still fun. One thing I didnt like, were the hidden secret parts that started popping up at the end. More or less, because I found myself waking up at 3:00 in the morning when the server was empty, to find auctions of cars with secret parts on them. If its as in depth as carb spacers and jets, I think that is way to detailed and would take away from the game itself.

Kevman
03-02-2008, 12:17 AM
That was one of the biggest reasons why new people left MCO after the 30 day trial. I had a bunch of new guys tell me that it was to complicated, and they didnt know enough about cars to have a fast car. In reality, it wasn't so much you needed to be a mechanic to play the game, it was more trial and error then anything. Thats why I think the MCO players were the most tight knit and friendly people Ive ever played any game with. They helped people out if you asked for it, and look at how all of the ex-Mco players are still looking for a replacement game.

I like how MCO was setup, it wasnt to hard to figure out, but was still fun. One thing I didnt like, were the hidden secret parts that started popping up at the end. More or less, because I found myself waking up at 3:00 in the morning when the server was empty, to find auctions of cars with secret parts on them. If its as in depth as carb spacers and jets, I think that is way to detailed and would take away from the game itself.

That's a good point, when I wanted to build a certain car, for a certain track, I relied on a guy (DADMAN I believe) to do the handling, and the oversteer/understeer combo. I never could figure that out, but the motor stuff was obvious, anything that added power, and subtracted weight was a positive.

I also would wake up at like 1, or 2, that's how I got my first 'vert AAR Cuda...

ledhead
03-02-2008, 12:53 AM
i didnt find making part combinations too hard at the time i was 12(now 17) and i didnt no much about cars but i can say that game got me more aware of what parts are actually on a car, i never had the fastest car, or the best stering car, but the building of cars and drove them till they wore out was amazing

DevilMan
03-02-2008, 05:50 PM
oh yeah, I loved building cars, and driving them until the wheels fell off. That was a great thing about MCO I forgot about, the real world like parts, that wore out after a while. I remember starting out though, and getting took one time, buying a big blower for high dollar when it only had a few miles left on it.

OctaneX
03-03-2008, 12:54 PM
well i started playing when i was 13 or 14 i forget and it wasnt too hard for me i mean as long as there isnt "upgrade package" and stuff for your exhuast and stupid stuff like that.......well im just saying how about bringing back the old parts system from MCO?

roadweasel
03-03-2008, 03:30 PM
well i started playing when i was 13 or 14 i forget and it wasnt too hard for me i mean as long as there isnt "upgrade package" and stuff for your exhuast and stupid stuff like that.......well im just saying how about bringing back the old parts system from MCO?
How about if we do just that and then some? :cool: We plan to have the basics like MCO did and eventually work our way up to loads of extra stuff. Our basic parts list reads similar to what you were used to, so rest easy.

Community - part of what our game will rely on is community. People helping people to get better and do better. There will be fan sites with tutorials on car building I'm sure, for those who want to learn more. We want to alleviate the frustration noobs felt in MCO. There will be players in the game who will help noobs get started. And, of course there will be the occasional a$$hat who tries to rip some poor noob off. Beware if you're that guy, because if we get wind of it we will ban you. We are not a big gaming company who doesn't care what happens in the game. We are an involved group and we will not tolerate poor behavior towards our membership. We will not be above entrapment to catch the guys who are trying to be ripoff artists so keep yer lil' noses clean. You've been warned. :cool:

ledhead
03-03-2008, 03:40 PM
so does this mean car bodies will wear out?

DevilMan
03-03-2008, 04:57 PM
That would be cool for car bodies to wear and tear at different rates. Like the vettes with all the fiberglass not lasting as long because of bump and rub racing, and the older lead sleds lasting forever since they are a tank.

[WC]streetrod
03-04-2008, 07:01 AM
Haha yea they were a tank alright. Pain in the butt to paint but cool to drive :).

Have fun and keep racin,
streetrod

ledhead
03-04-2008, 10:10 PM
i found it pretty funny how eveery one in mco always toook off there car mufflers cause it increased house power lol

Kevman
03-05-2008, 01:16 PM
i found it pretty funny how eveery one in mco always toook off there car mufflers cause it increased house power lol
I normally ran with mufflers, they sounded cooler...

ledhead
03-05-2008, 05:46 PM
I normally ran with mufflers, they sounded cooler...

really i never used them some of them looked cool on the 32 ford coupe though lol

Mopar4life
03-05-2008, 08:06 PM
Will the parts be in depth enough to were you will be able to choose different cam lifts or be able to port and polish your heads. And one more thing will you be able to put for example if you owned a mustang in game would you be able to put a Chevy engine in it?

MindSpeed
03-05-2008, 09:53 PM
HellesBelle

I have to ask if you know when you say loads of parts are you talking like Wet or dry N2O kits with Plate or Direct port injection?

Allegedman
03-06-2008, 12:49 AM
Will the parts be in depth enough to were you will be able to choose different cam lifts or be able to port and polish your heads. And one more thing will you be able to put for example if you owned a mustang in game would you be able to put a Chevy engine in it?

as far as i know, the game will allow engine swapping, the rest i can not answer thats for the art team and the programmers

ledhead
03-06-2008, 03:26 AM
i believe mco allow engine swapping didnt it?

MindSpeed
03-06-2008, 03:59 AM
Yes you could put a Chevy motor in a ford and vice versa hell you could put a Big Block in a supra at the end of the game

ledhead
03-06-2008, 11:30 PM
ya i thought that was reallly cool about the game:)

Mopar4life
03-07-2008, 06:24 PM
Will MWO give you the option to use a ladder bar setup or a 4-link and so on?

xlr8tor
03-09-2008, 03:02 PM
Sad, because on my very first foray into MCO, I got taken by a scammer. He said, put your car up in trade and I can help you set it up. After he basically took everything I had he just laughed at me and said... dumbass enjoy walking... so, i simply went in on another server, started another character, and was always very cautious after that. But in my opinion a lot of what killed off MCO was the scammers taking advantage, the hackers taking advantage, the exploiters taking advantage. They ruined the game play for everyone else. Then the final factor was EA's dont give a **** about anything attitude. They seemed to make it easier in fact for the scammers and exploiters to get ahead. Anyone remember one of the holiday cars (or maybe it was a brand new car that was introduced) where you could get them for nothing, and sell them scrap for some obscene amount of money? It was only about a 12 hour window, but lots of guys made millions doing it.. just sitting there somehow getting all these cars from people who did not want them, and making millions, which put them in a position of being able to buy any rare spawn they wanted. EA did nothing to these guys, and they would sit there on chat laughing about it.

I know that lots of people blamed EA for poor marketing, and I would also agree there, but what good is marketing if when some poor kid gets on the game he is abused? I am glad to see that because this is more grass roots, that people will be taking it more serious, and we do need to police ourselves.

I play World of Warcraft on private servers, and if someone is found hacking or exploiting, they are IP banned from the server. So, I hope we are able to get this up and running, and that we keep it a fun and secure place for the new people we hope will become addicted to online motor gaming.

KEN
03-09-2008, 03:16 PM
Well the good thing here xlr8tor is that we are not EA and we are not charging a fee for people to run a mock. Its what happen. Honestly. If you paid monthly fees they didn't care if you were exploiting or scamming. But here, we don't care if you play our game or not. So the people who are scammers and cheaters will be shown the curb side and banned. We wont tolerate that stuff here. We want this to be a friendly place to meet new people and brag about your cars. Then prove it when you go to the race track for pinks.

Also if you only have ONE car in your inventory we wont let you give/trade/sell it away. That was just really stupid on MCO's part.

bmac[RR]
03-09-2008, 04:50 PM
will we be able to drop the suspension though because im going to have ratrods and whts a ratrod with out the dropped suspension

KEN
03-09-2008, 04:55 PM
You will have sliders for front and rear ride height if you buy the proper suspension set up.

ledhead
03-09-2008, 05:22 PM
You will have sliders for front and rear ride height if you buy the proper suspension set up.

this sounds very interesting:)

MrVonWolfi
03-24-2008, 11:52 PM
I hope the parts system is much like mco's my two biggest concerns:

Each individual version of a part had its own weight, which contributed to front-to-back balance of the car, and whether it would make a power/weight racing class. Also, I would make 32 coups that had light fronts and heavy backs, so that when you jumped them, they wouldnt end over end lol... also each part had a different individual sturdiness factor, and made the engine sound different....

Another thing that helped immersion was the names and uses of the parts were semi-accurate, we had edelbrock intakes, holley Rochester carbs etc, whith actually real model types! (street dominator etc) if lisencing is a problem you could change the names slightly like holley could become holee etc....

MrVonWolfi
03-25-2008, 12:05 AM
Also, the winning of rare parts for winning mp races was awesome in early MCO, I think they lost something when they took it out, are you guys looking at implimenting this?

Cartel
03-26-2008, 09:08 AM
Hmm... parts won at street races... I think I'd rather see that happen between the players :) In the bet window, where you put money on a race, have the option to add a part.

Or, conversely, a beliggerent dealer from the local Ford boutique stumbles over and offers "this hyar thing I got in the garage when they wasnf lookin!" a supercharger for a FORD GT just kinda falls out of his jacket and becomes the purse :P

Idea 2 - Brand/dealer sponsorships! Paintjobs for the cars that were unique to the shop, some sponsored parts (free) but not everything from the same sponsor. Maybe getting good enough could build you a whole mail-order car :P

Think Yenko :P

roadweasel
03-26-2008, 03:23 PM
that "parts won' thing - wouldn't it be nice if y'all could just strike gentlemens bets over such thing rather than make it "in the game"? Since we're working on attracting fewer children and more hot rod enthusiasts the honor system should work ok. Besides, we're working on a point system that allows other players to "score" you for community points. We're working on making it pay off to be nice, and cost ya to be a jerk in this game.
There was a suggestion of making an option to tickertape some races (races for pinks among higher level players) so the community could see a race coming up and place bets. I don't know how difficult that would be to program in but it would be cool to be able to tune in and watch a race as it happens, and place bets on it before the start.

Javelin
03-26-2008, 07:21 PM
Roadweasel;1244']that "parts won' thing - wouldn't it be nice if y'all could just strike gentlemens bets over such thing rather than make it "in the game"?

I like Cartels idea. To make this work have a "bet" window appear when the 2 racers agree to bet something. Both would swap in and out items to wager till both agree then both would lock in, a confirmation button, prior to the race. After the race, the items would automatically go to the winner. That way, no one could weasel (sorry RW) out of the wager.

Children or not, people will not honor always

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