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ledhead
02-24-2008, 09:30 PM
I got ã few questions

- ok in the game is it possible to roll the car, causing it to crush the roof of the car

- also can u completely total ã car causing it to seething on fire?

- will the car bodies ever wear out like in mco, I hope not lol

roadweasel
02-26-2008, 01:25 AM
Yes you'll be able to roll your car. Not sure on exact damages but there will be damage. Not sure on flaming wreckage either. Perhaps we'll make it so if you crash that bad your screen goes black because you are dead from your car crash and need to start over again with a new persona and have to wait til you're 16 virtual years old to begin driving again. ;)

ledhead
02-26-2008, 02:21 AM
so say u rolled ur car on the roof and it stops must u manly reset the car or will it reset itself? the waiting till ur 16 years old again would be cool, but does that mean u would lose ur cars too, i would hope not maybe the new persona u make after u die would be ur kid and he inherits ur cars?

DaJuice1
02-26-2008, 04:25 AM
your son inherits cars lol that would be an interesting twist

roadweasel
02-26-2008, 05:44 AM
so say u rolled ur car on the roof and it stops must u manly reset the car or will it reset itself? the waiting till ur 16 years old again would be cool, but does that mean u would lose ur cars too, i would hope not maybe the new persona u make after u die would be ur kid and he inherits ur cars?
You call a tow truck. race over. The persona dying was a joke. apparently you didn't quite get that. Sorry - my sense of humor is rather dry at times.

ledhead
02-27-2008, 03:47 AM
o so basically once ur stuck on ur cars roof ur done? and lol thats ok its hard to tell sometimes when things are jokes through text lol;)

roadweasel
02-27-2008, 04:28 AM
Concerning physics and rollovers, resets and crashing and burning: when we get to that part we'll let ya know.

ledhead
02-27-2008, 04:48 PM
conserning damage u should consider parts falling off after so much damage by parts I mean like car body parts not engine parts lol

[WC]streetrod
02-27-2008, 06:54 PM
Haha that could be pretty neat if that did happen in the game. Actual parts falling off the vehicle.

Have fun and keep racin,
streetrod

SilverCadi
03-02-2008, 01:48 AM
I'm not really sure how this works, but on Burnout for the 360 you can drive through a spray booth in free roam to fix your car. Something along those lines might be cool, for a quick fix. Maybe not a complete fix up, just something to keep you our of your own garage for a little longer

MindSpeed
03-03-2008, 08:37 PM
That would be taking away the building involvement with that game that MCO was known for. Since MCO EA released all of the need for speeds and it's been a waste of time. buy the higest quality parts and go race. since there basing this game one MCO you'll have to know a lil about cars and what makes them tick and handle in this case.. it's more along the lines of real life you wrap your car around a tree your race is over end of story.. I did like the way they did it in MCO tho your motor knocks and you top out at like 35 MPH but you could still finish the race.. from everthing I've seen and everything the admins have been telling us about the game it's gonna be fun racing again building a car to my driving style verse building with the most expencive parts and learning to drive it.

OctaneX
03-04-2008, 02:48 AM
wish you could get real into detail and freshen up the valves give the carb a rebuild put new gaskets on and stuff like that......and i hope the price system isnt messed up like MCO though

ZER
03-04-2008, 03:23 AM
.and i hope the price system isnt messed up like MCO though

I never thought the price system was messed up in MCO, but more or less, that the most popular parts, rares, as well as rare paint schemes, were driven too insane prices by the community themselves.

While it was nice to be extremely lucky to find a rusty,fenderless, bumperless, 32 Coupe without runningboards, as a noob, the temptation to sell it for outrageous ching was enormous!

I think if the RAREs were maybe a little less rare, it would have kept the prices lower.

NotLaw
03-04-2008, 03:28 AM
ya know,,, mco is the ONLY situation i can think of where Rust,,, is actually desirable LOL

as for physics,,, i have no idea, i just add the model detail to my models that ken wants :)

ledhead
03-04-2008, 03:33 AM
ya thats one thing i never understood why, rusty cars were more desirable, but i like how the rares costed a lot cuz well, a lot of money wash pushed into the communtiy from the amount won from races and its more fun not to be able to buy everything in the game by level 10 or so u no what i mean

[WC]streetrod
03-04-2008, 06:51 AM
I know you mean. My garage was full of them and worth a lot of money. Just cool to look at I thought.

Have fun and keep racin,
streetrod

ledhead
03-04-2008, 10:07 PM
i myself never really liked the rusted looking cars, so i never owned any lol

Wraith
03-05-2008, 08:59 PM
I don't care for rust either, but I believe the idea is to have a rusty car at a drag strip make the competition look down on it, then blow them away winning money or similar.

Allegedman
03-06-2008, 12:52 AM
I know i got my brother MCO for his birthday one time and he loved his rusty ford fairlane.

"Han solo" was on his license plate. He quit early because he had to work and couldn't afford the monthly payment.

it was a bute though, he showed me the car and we nicknamed it the Rustollium Falcon.

i guess rusty paintjobs sorta acted like rat rods.

KEN
03-06-2008, 01:39 AM
We are using Agiea PhysX, which was recently acquired by Nvidia. PhysX is definitely the up and coming next big physics engine. In benchmarks and accuracy it really gives Havok a run for its money.

Rolling on your roof, you will hit the reset key... but it will not fix your damage. We intend to have a damage system but we haven't figure out if it will be vertex damage or a custom physics style damage system.

ledhead
03-06-2008, 03:23 AM
We are using Agiea PhysX, which was recently acquired by Nvidia. PhysX is definitely the up and coming next big physics engine. In benchmarks and accuracy it really gives Havok a run for its money.

Rolling on your roof, you will hit the reset key... but it will not fix your damage. We intend to have a damage system but we haven't figure out if it will be vertex damage or a custom physics style damage system.

so when u roll on your roof u get damage on the roof(like crushed roof unless u have a rollcage)? and whats the difference between those two damage systems?

Wraith
03-06-2008, 04:19 AM
We are using Agiea PhysX, which was recently acquired by Nvidia. PhysX is definitely the up and coming next big physics engine. In benchmarks and accuracy it really gives Havok a run for its money.

Rolling on your roof, you will hit the reset key... but it will not fix your damage. We intend to have a damage system but we haven't figure out if it will be vertex damage or a custom physics style damage system.

Great news, ken! I'm sure you know I'm happy about that decision, hehe. PhysX is not up and coming, it is well established. Havok is just better known among the average player. PhysX has always been in direct competition with Havok. Havok probably has had a larger game base, but neither has been the superior product. They have always been neck and neck.

Anyway, very good decision.

Edit: Ledhead, he probably means vertex impacts on the actual models vs just loading static meshes for "damaged" parts. Like having 3 different meshes for a door: one is undamaged, one is slightly damaged, and the last is very damaged. The doesn't hit the CPU, while the former requires physics calculations on the vertices of the mesh.

ledhead
03-06-2008, 11:40 PM
Great news, ken! I'm sure you know I'm happy about that decision, hehe. PhysX is not up and coming, it is well established. Havok is just better known among the average player. PhysX has always been in direct competition with Havok. Havok probably has had a larger game base, but neither has been the superior product. They have always been neck and neck.

Anyway, very good decision.

Edit: Ledhead, he probably means vertex impacts on the actual models vs just loading static meshes for "damaged" parts. Like having 3 different meshes for a door: one is undamaged, one is slightly damaged, and the last is very damaged. The doesn't hit the CPU, while the former requires physics calculations on the vertices of the mesh.

i personally like what ever really looks cool, i got money saved up for a new computer if i need a new one so be it ill buy a new one lol:)

Mopar4life
03-07-2008, 06:32 PM
Will the cars be able to pull a wheely if they hook up good and have enough power?

Wraith
03-07-2008, 10:22 PM
Physics dictates, yes. The PhsyX SDK is a very good simulator. Basically, there would be 4 wheels with a torque being applied to them, with a jointed suspension connecting them to a rigid body (the chassis). If enough torque goes through the wheels and there is enough friction between the ground and the tires, the car should do what you would expect it to.

Of course, I don't actually know; I'm only going off of knowledge of the SDK and the more likely methods they will be using to do the physics simulation.

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