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View Full Version : Another MCOer stopping in to say hi!



jdrouin
10-30-2008, 02:30 PM
Is this game going to contain a high level of customization? What I really miss from MCO is the ability to configure your car the way you want it. Its nice to choose dome pistons or a racing cam or whatever instead of choosing engine level one or engine level 2 or whatever all the newer games have.

What are you using to design the models of your cars. Its been a while since I've done anything, but I might try to get back into it during my spare time. Is there a current alpha or beta out that I could see?

Allegedman
10-30-2008, 02:35 PM
we have over 3000+ parts. not to worry the MCO concept will be alive and kicking in this game.

sit down share a story or two and we'll get this game rolling out soon.

ale8oneboy
10-30-2008, 03:37 PM
Nice to see another join the board! Got any good stories?

roadweasel
10-30-2008, 05:04 PM
These are the guidelines posted in the FAQ For Noobs thread:
For any more details contact our art director, Taigo.
Model Donation Guidelines
- 8,000 Poly (tri) limit (not including wheels, and high detail interior)
- Doors, hood, trunk, fenders, etc must ALL be detachable, and must have at least some form of filler, so t here are no holes in the mesh
- Engine bay must be empty
- Car must be modeled with OEM wheels/tires (no more than 1,000 polys (tri) apiece)
- Car must have 3d bodylines
- Car must have 2 detail level interiors, a simple black GTA style interior for the outside view, and then a much more detailed inside view, using the interior texture, this higher detail view is NOT included in overall poly count.
- 3,000 Poly (tri) limit for high detail interior
- High detail interior must not have any holes when viewed from drivers’ position, and looking left/right
- High detail interior must include parts of car visible from drivers’ viewpoint (hood, fenders, etc)
- 1 (one) texture for main body, 1024x1024
- 1 (one) texture for interior, 1024x1024
- 1 (one) texture for Misc. parts/details, 1024x1024
- 1 (one) texture for Wheels/tires, 512x512
- 1 (one) texture for sub frame/underbody, 512x512
- 1 (one) texture for engine/radiator/etc, 512x512
- All textures CAN have normal maps, specularity maps, and reflection maps, but they are NOT required, recommended for: Main body, Wheels/tires, and Misc parts/details

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