View Full Version : Question about physics
nottsack
05-14-2008, 02:16 PM
I was wondering how you guys planned to handle the physics portion of the game. The actual horsepower, drag coefficients down force, grip, torque, drift, things of that nature? I remember MCO had an ad for desktop dyno 2000 in the game. I always assumed that they used that software to calculate horsepower based on the parts that were in the game. IHRA drag racing 2 I believe used the same method, or similar, to MCO to calculate horsepower. I understand that you may not be able to discuss certain aspects. I am just trying to get an idea of what the finished product is going to look like.
roadweasel
05-14-2008, 03:09 PM
we got something similar in mind. ;) We'd be remiss if we didn't!
nottsack
05-14-2008, 03:49 PM
Will there be any view of this in the next release?
roadweasel
05-14-2008, 04:10 PM
probably not - this alpha will be a bare-bones car and track, just to make sure the main stuff works. After that proves good, we'll get to work on programming more goodies in.
nottsack
05-14-2008, 05:22 PM
Cool. Gives me something to look forward to for the rest of my deployment.
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