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View Full Version : New to board and very interested


samssonsmith
04-08-2008, 07:55 PM
Hi, I am new to the board, I had ALMOST forgot about MCO, and how much I missed it. So if MWO is able to become an actuality I think it would be great.

I am an amateur modeler, and I wouldnt mind helping out, so let me know how I can start.

Also I am still looking around but I cant seem to find a feature list for MWO, is it still in the process of being made or?

Frohoff
04-08-2008, 08:35 PM
yeah its still in the process of being made, we are all excited

nukrot8r_MCO
04-08-2008, 08:36 PM
Welcome dude, mwo is currently still in the pre-beta stage so we're all patiently waiting on its release. There's no set date for the beta but it'll probably be a long time from now so in the meantime you can make yourself at home on the forums and do start modeling cuz I'm sure the help will be appreciated. :cool:

roadweasel
04-08-2008, 09:29 PM
posted elsewhere but here ya go Samson! Welcome to Motor World! Glad you found us.
Model Donation Guidelines
- 8,000 Poly (tri) limit (not including wheels, and high detail interior)
- Doors, hood, trunk, fenders, etc must ALL be detachable, and must have at least some form of filler, so t here are no holes in the mesh
- Engine bay must be empty
- Car must be modeled with OEM wheels/tires (no more than 1,000 polys (tri) apiece)
- Car must have 3d bodylines
- Car must have 2 detail level interiors, a simple black GTA style interior for the outside view, and then a much more detailed inside view, using the interior texture, this higher detail view is NOT included in overall poly count.
- 3,000 Poly (tri) limit for high detail interior
- High detail interior must not have any holes when viewed from drivers’ position, and looking left/right
- High detail interior must include parts of car visible from drivers’ viewpoint (hood, fenders, etc)
- 1 (one) texture for main body, 1024x1024
- 1 (one) texture for interior, 1024x1024
- 1 (one) texture for Misc. parts/details, 1024x1024
- 1 (one) texture for Wheels/tires, 512x512
- 1 (one) texture for sub frame/underbody, 512x512
- 1 (one) texture for engine/radiator/etc, 512x512
- All textures CAN have normal maps, specularity maps, and reflection maps, but they are NOT required, recommended for: Main body, Wheels/tires, and Misc parts/details