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Shoeboxman56
04-05-2008, 10:15 PM
classes like mechanic, car salesman,driver,etc.

for example:
like when your car is broken u can fix it yourself but the better skill u have in mechanics the cheaper.

or how about when your car is totally wrecked u can use it anymore, u talk to the insurance salesman(anotherskill) and he totals out the car then that car goes into the junk yard for broke racers or people to fix em up..


also please dont get rid of the awsome auctions that mco had both the player run ones and the cpu run ones.

also add a parts auction or something.

Wraith
04-05-2008, 11:47 PM
It's somewhat funny that you posted this. This has been discussed and went way out of hand. It doesn't seem likely that it will be part of the game.

kevmeister
04-06-2008, 04:37 AM
{cues the band} "here we go again..." ROTFL:D

roadweasel
04-06-2008, 04:50 PM
We plan to let you to pad your own skills with something called... uh... skill! Your ability to drive, build engines, buy and sell cars, or create skins in Motor World will be your own and if you suck at it all, I guess you just suck.
I like that music Kev, wanna dance?

kevmeister
04-06-2008, 06:58 PM
sorry, RW, my wife gives me ____(insert expletive here) for that all the time. I just can't help but go thru a door if someone leaves it open...:D

Frank
04-11-2008, 06:45 PM
Roadweasel;1459']We plan to let you to pad your own skills with something called... uh... skill! Your ability to drive, build engines, buy and sell cars, or create skins in Motor World will be your own and if you suck at it all, I guess you just suck.
I like that music Kev, wanna dance?

Hi again Vic, I hope it's ok I ask this here since I haven't really found it answered elsewhere yet (still catching up on the new posts). Driving skill, does that mean wheelspin, steering-speed/precision, gearshift-speed etc. will not be directly controlled by a wheel/joystick but will be modified using RPG skill-points? I must say outright that such a concept sounds like a really bad idea for driving. In a fantasy game where you use a mouse and keyboard then how good one can swing a sword or cast a speel isn't posisble to do directly, but turning a wheel, pressing pedals etc. is and therefore I for one would think it would be weird and unpleasent to have modifiers working, or did I misunderstand it? I'm still searching for a thread that lists some basic info on the game, how it works, what one can do etc. so maybe it's been answered before.

Frank

Frohoff
04-11-2008, 07:22 PM
No I think he meant skill at actually playing the game. Not skill of the character. Atleast i hope so.

Marros
04-11-2008, 07:43 PM
It means that your ability to do well in the game will be governed by:

a) skill at driving (not skill points)
b) knowledge about cars and the parts that make them up
c) knowledge of basic economic principles
d) personal experience gained by playing the game (not exp points)

It seems like everyone associates the words skill and experience with their in game counterparts. Just FYI, they are still words in the English dictionary as well :)

PS. No, you do not gain knowledge by buying tires that have +5 intelligence on them.

Firebird13
04-12-2008, 05:00 AM
Roadweasel;1459']We plan to let you to pad your own skills with something called... uh... skill! Your ability to drive, build engines, buy and sell cars, or create skins in Motor World will be your own and if you suck at it all, I guess you just suck.
I like that music Kev, wanna dance?

Or maybe it just means you have more of a life then some other people...?

Marros
04-12-2008, 06:23 AM
Or maybe it just means you have more of a life then some other people...?

Funny considering that most of the skill we are talking about here is generated in real life. I believe the opposite of what you said is true.

Firebird13
04-12-2008, 06:25 PM
Funny considering that most of the skill we are talking about here is generated in real life. I believe the opposite of what you said is true.

haha, umm...wow. So thats like saying "oh yeah, I'm so good at guitar hero I could probably rip a guitar up." First, skill at driving is not going to help you in the game. I'm sure if you put a actual race car driver on this game and he's never played it before hes not going to be skilled at this game at all. As far as parts go, unless the combinations and power output where made extremely realistic there wouldn't be much of a gain from real life skill there. Even in real life many parts you put on the engine you don't know if one will do better then the other, thats why they use dynos and see which one gives the best results. Economic principles? really? not sure how that one makes you a skillful player but , ok. Obviously experience gained by playing the game has nothing to do with real life. I just didn't think that because the guy had a question he needed to be told that if he wasn't skillful at this game then he sucked.

Marros
04-12-2008, 11:44 PM
I had a few paragraphs in response but I don't want to argue.

The main point I was trying to make without offending anyone is exactly what RW said before. Your status in the game will be determined by how good you are as a player, not how much time you can spend grinding experience points to get to the top level. If anyone doesn't like that, they should go play a game that bases everything on stats and dice rolls.

But really its not a big deal. You'll just have to do some good, old fashioned practice in order to get better. Those who want step by step strategy guides need not apply.

Firebird13
04-13-2008, 12:11 AM
Although some games your talking about do allow some people to "grind" to get better at things. This isn't how I see it. It would be so that people can do more things as they get higher ranked. I think that when you think about the game in this way you see parts that give +5 grip and stuff like that. Not what I'm saying at all I think that the experience system would go with the ranking system to make it so people who actually have raced quite a bit can get the privilege to do certain things and not that everyone at the start can do everything. Practice still required, just more before you can do everything in the game. And no dice rolls what so ever. Also I think as you describe the game a strategy guide would could still help, many times your strategy is your skill. But overall just make something for people to strive for and look forward to.

Frank
04-13-2008, 02:04 AM
Thank you for the replies, I guess in hindsight I should've understood what Vic said but I just wanted to get back in the community although I got some other bad things on my mind.

I do thank you for replying politely as opposed to some other big forums :)
Frank

roadweasel
04-13-2008, 03:37 PM
The game won't govern your skills YOU will. Your motor skills, your strategy, your experience. If you can build a car that's faster, it's your knowhow that did it, not your characters "experience levels". If you drive a track faster than me, it's not because your character has gained more "skill points", it's because you know the lines and/or have built a faster car.
This isn't your kids racing game... Its a level playing field, YOU build your skills by yourself simply by figuring it out yourself.
Hey Frank, good to see ya here bud!

Allegedman
04-13-2008, 06:43 PM
Roadweasel;1608']The game won't govern your skills YOU will. Your motor skills, your strategy, your experience. If you can build a car that's faster, it's your knowhow that did it, not your characters "experience levels". If you drive a track faster than me, it's not because your character has gained more "skill points", it's because you know the lines and/or have built a faster car.
This isn't your kids racing game... Its a level playing field, YOU build your skills by yourself simply by figuring it out yourself.
Hey Frank, good to see ya here bud!

with this, I feel like this can be somewhat educational on how to build engines and how to build cars. I find that this is going to be the true beauty of the game besides classic cars.

I'm not very smart at building engines, I sure would like to learn how. I'm sure that this project would provide some leeway into that.

Everyone who wants to play this game is going to have a strength. That strength is going to carry them through the game. They will very much enjoy this strength until they get bored or want to try something else.

kevmeister
04-14-2008, 01:04 AM
with most RPG's it seems that the more 'skill points' you assign to different skills, the better your 'persona' gets. with MCO, the more 'personal' investment you put into the game (learning the tracks, learning cam degrees and exhaust timing for example) the more you advanced in the game. personal advancement in that game wasn't always based on points or dollars. that's what appealed to me about that game and thats what I'm going to like about this game...:D

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